Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence

D Yu, BV Syiem, A Irlitti, T Dingler, E Velloso… - Proceedings of the …, 2023 - dl.acm.org
Temporal target selection requires users to wait and trigger the selection input within a
bounded time window, with a selection cursor that is expected to be delayed. This task …

Player segmentation with inspect: Revealing systematic behavior differences within mmorpg and educational game case studies

Z Teng, J Pfau, SS Maram, M Seif El-Nasr - Extended Abstracts of the …, 2022 - dl.acm.org
Visualization tools have aided game analytics in a multitude of ways. Yet, producing
customized representations that focus on specific research questions remains an open …

Characterizing and Quantifying Expert Input Behavior in League of Legends

H Lee, S Lee, R Nallapati, Y Uh, B Lee - Proceedings of the CHI …, 2024 - dl.acm.org
To achieve high performance in esports, players must be able to effectively and efficiently
control input devices such as a computer mouse and keyboard (ie, input skills) …

[PDF][PDF] Model-based player experience testing with emotion pattern verification

SG Ansari, I Prasetya, D Prandi… - International …, 2023 - library.oapen.org
Player eXperience (PX) testing has attracted attention in the game industry as video games
become more complex and widespread. Understanding players' desires and their …

User Performance in Consecutive Temporal Pointing: An Exploratory Study

D Lee, S Kim, J Noh, B Lee - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
A significant amount of research has recently been conducted on user performance in so-
called temporal pointing tasks, in which a user is required to perform a button input at the …

Simulating interaction movements via model predictive control

M Klar, F Fischer, A Fleig, M Bachinski… - ACM Transactions on …, 2023 - dl.acm.org
We present a Model Predictive Control (MPC) framework to simulate movement in
interaction with computers, focusing on mid-air pointing as an example. Starting from …

Quantifying Proactive and Reactive Button Input

H Kim, K Hornbæk, B Lee - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
When giving input with a button, users follow one of two strategies:(1) react to the output
from the computer or (2) proactively act in anticipation of the output from the computer. We …

A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users

NR Bonaker, EM Nel, K Vertanen… - Proceedings of the 2022 …, 2022 - dl.acm.org
Some individuals with motor impairments communicate using a single switch—such as a
button click, air puff, or blink. Row-column scanning provides a method for choosing items …

Balancing multiplayer games design using deep learning techniques

C David Stephens - 2024 - researchrepository.ul.ie
Multiplayer games rely on progression systems to correctly pace the rise in difficulty
alongside the player's understanding of the game. This process should occur seamlessly …

Automated Game Design Testing Using Machine Learning

C Stephens, C Exton - Encyclopedia of Computer Graphics and Games, 2023 - Springer
Games design is the field of study and practice of improving and measuring the structure
and systems found within an analogue or digital game. The process of improving a game …