[HTML][HTML] Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate
SZ Olejarnik, D Romano - Frontiers in psychology, 2023 - frontiersin.org
Introduction Aggressive behaviour is a challenge for society. There continues to be
considerable debate over whether the consumption of violent video games affects …
considerable debate over whether the consumption of violent video games affects …
[HTML][HTML] The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale
Being able to quantify gaming motivation in a valid, systematic way has important
implications for game designers and gaming user experience researchers. In the present …
implications for game designers and gaming user experience researchers. In the present …
[PDF][PDF] The TOY Gamification Model: A Comprehensive Method to Effective Design
Gamification is an approach that solves real-life motivational problems with game design
techniques by target a long-term behavioral change in participants. However, the application …
techniques by target a long-term behavioral change in participants. However, the application …