How leisure activities affect health: a narrative review and multi-level theoretical framework of mechanisms of action

D Fancourt, H Aughterson, S Finn, E Walker… - The Lancet …, 2021 - thelancet.com
There is a large and growing body of evidence on the health benefits of engagement in
leisure activities (voluntary, enjoyable non-work activities, such as hobbies, arts …

Role of physical activity and sedentary behavior in the mental health of preschoolers, children and adolescents: a systematic review and meta-analysis

M Rodriguez-Ayllon, C Cadenas-Sánchez… - Sports medicine, 2019 - Springer
Background Evidence suggests that participation in physical activity may support young
people's current and future mental health. Although previous reviews have examined the …

Clinical practice guideline for the evaluation and treatment of children and adolescents with obesity

SE Hampl, SG Hassink, AC Skinner, SC Armstrong… - …, 2023 - publications.aap.org
The current and long-term health of 14.4 million children and adolescents is affected by
obesity, 1, 2 making it one of the most common pediatric chronic diseases. 3–5 Long …

Screen media exposure and obesity in children and adolescents

TN Robinson, JA Banda, L Hale, AS Lu… - …, 2017 - publications.aap.org
Obesity is one of the best-documented outcomes of screen media exposure. Many
observational studies find relationships between screen media exposure and increased …

Physical activity, diet and other behavioural interventions for improving cognition and school achievement in children and adolescents with obesity or overweight

A Martin, JN Booth, Y Laird, J Sproule… - Cochrane Database …, 2018 - cochranelibrary.com
Background The global prevalence of childhood and adolescent obesity is high. Lifestyle
changes towards a healthy diet, increased physical activity and reduced sedentary activities …

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …

[HTML][HTML] How does physical activity intervention improve self-esteem and self-concept in children and adolescents? Evidence from a meta-analysis

M Liu, L Wu, Q Ming - PloS one, 2015 - journals.plos.org
Objective To perform a systematic review and meta-analysis for the effects of physical
activity intervention on self-esteem and self-concept in children and adolescents, and to …

Exergames as coping strategies for anxiety disorders during the COVID-19 quarantine period

RB Viana, CAB De Lira - Games for health journal, 2020 - liebertpub.com
The COVID-19 outbreak has led to wide-scale self-isolation, as a result of the quarantine
period recommended by the World Health Organization. Consequently, people's mental …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

The effects of physical activity interventions on psychosocial outcomes in adolescents: A meta-analytic review

A Spruit, M Assink, E van Vugt, C van der Put… - Clinical psychology …, 2016 - Elsevier
Physical activity interventions are often implemented in the adolescent mental health care
practice to prevent or treat psychosocial problems. To date, no systematic review of the effect …