What's the situation with situated visualization? A survey and perspectives on situatedness
Situated visualization is an emerging concept within visualization, in which data is visualized
in situ, where it is relevant to people. The concept has gained interest from multiple research …
in situ, where it is relevant to people. The concept has gained interest from multiple research …
Vygotsky's, Leontiev's and Engeström's cultural-historical (activity) theories: Overview, clarifications and implications
N Cong-Lem - Integrative Psychological and Behavioral Science, 2022 - Springer
At the social turn in education, Vygotsky's cultural-historical/sociocultural theory (VST) has
become particularly influential. There are other cultural-historical traditions associated with …
become particularly influential. There are other cultural-historical traditions associated with …
[图书][B] Qualitative HCI research: Going behind the scenes
Human-Computer Interaction (HCI) addresses problems of interaction design:
understanding user needs to inform design, delivering novel designs that meet user needs …
understanding user needs to inform design, delivering novel designs that meet user needs …
Semi-structured qualitative studies
AE Blandford - 2013 - discovery.ucl.ac.uk
HCI addresses problems of interaction design: delivering novel designs, evaluating existing
designs, and understanding user needs for future designs. Qualitative methods have an …
designs, and understanding user needs for future designs. Qualitative methods have an …
Improving sexual health education programs for adolescent students through game-based learning and gamification
An effective innovative pedagogy for sexual health education is required to meet the
demands of technology savvy digital natives. This study investigates the extent to which …
demands of technology savvy digital natives. This study investigates the extent to which …
[图书][B] Gameworld interfaces
K Jorgensen - 2013 - books.google.com
An investigation into computer game interfaces, both naturalistic and symbolic, and the
distinction between gameworlds and other kinds of fictional worlds. Computer games …
distinction between gameworlds and other kinds of fictional worlds. Computer games …
An affordance lens for wearable information systems
R Benbunan-Fich - European Journal of Information Systems, 2019 - Taylor & Francis
The proliferation of wearable technologies calls for the development of conceptual lenses to
understand the drivers of their success. This research employs an affordance lens rooted in …
understand the drivers of their success. This research employs an affordance lens rooted in …
Bringing user experience design to bear on STEM education: A narrative literature review
A Minichiello, JR Hood, DS Harkness - Journal for STEM Education …, 2018 - Springer
This narrative review addresses emerging application of user experience (UX) design
principles within education contexts, particularly science, technology, engineering, and …
principles within education contexts, particularly science, technology, engineering, and …
Are students ready to (re)-Design their Personal Learning Environment? The case of the e-Dynamic. Space
C Kühn - Journal of New Approaches in Educational Research, 2017 - Springer
The goal of this paper is to present the primary findings of the first of two phases of a
research project that looks at how can undergraduates be supported to engage …
research project that looks at how can undergraduates be supported to engage …
IoT-commerce-opportunities for customers through an affordance lens
Retail commerce is influenced by digital technologies at large scale. After electronic
commerce and its evolution into mobile commerce, we now see that the Internet of Things …
commerce and its evolution into mobile commerce, we now see that the Internet of Things …