Technologies for multimodal interaction in extended reality—a scoping review

I Rakkolainen, A Farooq, J Kangas… - Multimodal …, 2021 - mdpi.com
When designing extended reality (XR) applications, it is important to consider multimodal
interaction techniques, which employ several human senses simultaneously. Multimodal …

A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

Real-time body tracking in virtual reality using a Vive tracker

P Caserman, A Garcia-Agundez, R Konrad, S Göbel… - Virtual Reality, 2019 - Springer
Due to recent improvements in virtual reality (VR) technology, the number of novel
applications for entertainment, education, and rehabilitation has increased. The primary goal …

Coolmoves: User motion accentuation in virtual reality

K Ahuja, E Ofek, M Gonzalez-Franco, C Holz… - Proceedings of the …, 2021 - dl.acm.org
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …

Are embodied avatars harmful to our self-experience? the impact of virtual embodiment on body awareness

N Döllinger, E Wolf, M Botsch, ME Latoschik… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) allows us to replace our visible body with a virtual self-representation
(avatar) and to explore its effects on our body perception. While the feeling of owning and …

Toward enhanced teleoperation through embodiment

A Toet, IA Kuling, BN Krom… - Frontiers in Robotics and AI, 2020 - frontiersin.org
Telerobotics aims to transfer human manipulation skills and dexterity over an arbitrary
distance and at an arbitrary scale to a remote workplace. A telerobotic system that is …

Cyborgs, human augmentation, cybernetics, and JIZAI body

M Inami, D Uriu, Z Kashino, S Yoshida, H Saito… - Proceedings of the …, 2022 - dl.acm.org
We propose a concept called “JIZAI Body” that allows each person to live the way they wish
to live in society. One who acquires a JIZAI Body can (simultaneously) control (or delegate …

Human-avatar interaction in metaverse: Framework for full-body interaction

KY Lam, L Yang, A Alhilal, LH Lee, G Tyson… - Proceedings of the 4th …, 2022 - dl.acm.org
The metaverse is a network of shared virtual environments where people can interact
synchronously through their avatars. To enable this, it is necessary to accurately capture and …

Effects of end-to-end latency on user experience and performance in immersive virtual reality applications

P Caserman, M Martinussen, S Göbel - … and Serious Games: First IFIP TC …, 2019 - Springer
Immersive virtual reality (IVR) offers an opportunity to immerse oneself into a virtual world
and experience an exciting adventure. However, latency between a user's movement and …

Core4d: A 4d human-object-human interaction dataset for collaborative object rearrangement

C Zhang, Y Liu, R Xing, B Tang, L Yi - arXiv preprint arXiv:2406.19353, 2024 - arxiv.org
Understanding how humans cooperatively rearrange household objects is critical for VR/AR
and human-robot interaction. However, in-depth studies on modeling these behaviors are …