The relation between 21st-century skills and digital skills: A systematic literature review
Innovation starts with people, making the human capital within the workforce decisive. In a
fast-changing knowledge economy, 21 st-century digital skills drive organizations' …
fast-changing knowledge economy, 21 st-century digital skills drive organizations' …
Learning analytics methods, benefits, and challenges in higher education: A systematic literature review.
JT Avella, M Kebritchi, SG Nunn, T Kanai - Online Learning, 2016 - ERIC
Higher education for the 21st century continues to promote discoveries in the field through
learning analytics (LA). The problem is that the rapid embrace of of LA diverts educators' …
learning analytics (LA). The problem is that the rapid embrace of of LA diverts educators' …
Nuevas tendencias de aprendizaje colaborativo en e-learning: Claves para su implementación efectiva
R Avello Martínez, JM Duart - Estudios pedagógicos (Valdivia), 2016 - SciELO Chile
Nos encontramos en el inicio de una nueva evolución, como resultado del desarrollo de las
TIC, y su introducción y uso intensivo en las dinámicas sociales y en la realidad educativa …
TIC, y su introducción y uso intensivo en las dinámicas sociales y en la realidad educativa …
[图书][B] Educational and psychological measurement
WH Finch, BF French - 2018 - taylorfrancis.com
This new text provides the most current coverage of measurement and psychometrics in a
single volume. Authors W. Holmes Finch and Brian F. French first review the basics of …
single volume. Authors W. Holmes Finch and Brian F. French first review the basics of …
Applying evidence-centered design for the development of game-based assessments in physics playground
Game-based assessment (GBA) is a specific use of educational games that employs game
activities to elicit evidence for educationally valuable skills and knowledge. While this …
activities to elicit evidence for educationally valuable skills and knowledge. While this …
Assessment of cognitive flexibility in personnel selection: Validity and acceptance of a gamified version of the Wisconsin Card Sorting Test
The present study contributes to the emerging field of gamification in personnel selection by
examining validity and acceptance of the Gamified Set‐Shifting Task (GSST), which is based …
examining validity and acceptance of the Gamified Set‐Shifting Task (GSST), which is based …
Identifying patterns of students' performance on simulated inquiry tasks using PISA 2015 log‐file data
Previous research has demonstrated the potential of examining log‐file data from computer‐
based assessments to understand student interactions with complex inquiry tasks. Rather …
based assessments to understand student interactions with complex inquiry tasks. Rather …
The effect of pedagogical GAME model on students' PISA scientific competencies
The purpose of this study is to explore the effect of a pedagogical model of digital games on
students' scientific competencies that are advocated by the Programme for International …
students' scientific competencies that are advocated by the Programme for International …
A systematic literature review of game-based assessment studies: Trends and challenges
MJ Gomez, JA Ruipérez-Valiente… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …
environments keeps growing. In addition, games are one of the most popular activities …
Digital games for creativity assessment: Strengths, weaknesses and opportunities
J Rafner, MM Biskjær, B Zana, S Langsford… - Creativity Research …, 2022 - Taylor & Francis
Creativity assessments should be valid, reliable, and scalable to support various
stakeholders (eg, policy-makers, educators, corporations, and the general public) in their …
stakeholders (eg, policy-makers, educators, corporations, and the general public) in their …