A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019
Scholars have noted a recent proliferation of simulations and serious games developed for
use in educating for sustainability. However, to date, reviews of research have focused on …
use in educating for sustainability. However, to date, reviews of research have focused on …
Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic …
Introduction Serious games (SGs) are interactive and entertaining digital software with an
educational purpose. They engage the learner by proposing challenges and through …
educational purpose. They engage the learner by proposing challenges and through …
[HTML][HTML] Evaluation of a 'serious game'on nursing student knowledge and uptake of influenza vaccination
G Mitchell, L Leonard, G Carter, O Santin… - PloS one, 2021 - journals.plos.org
Background Influenza is a serious global healthcare issue that is associated with between
290,000 to 650,000 deaths annually. The aim of this study is to evaluate the effect of a …
290,000 to 650,000 deaths annually. The aim of this study is to evaluate the effect of a …
[HTML][HTML] Digital games and virtual reality applications in child abuse: A scoping review and conceptual framework
Child abuse refers to any form of maltreatment, including physical abuse, sexual abuse,
emotional abuse, and neglect that occurs to children under 18 years of age. Digital games …
emotional abuse, and neglect that occurs to children under 18 years of age. Digital games …
CatCare: Designing a serious game to foster hand hygiene compliance in health care facilities
Lack of proper hand hygiene is often the source of hospital acquired infections. Despite
many efforts, on average, health care workers still perform hand hygiene in less than 50% of …
many efforts, on average, health care workers still perform hand hygiene in less than 50% of …
Learning about hygiene and antibiotic resistance through mobile games: Evaluation of learning effectiveness
A Molnar, P Kostkova - … of the 2018 International Conference on Digital …, 2018 - dl.acm.org
Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create
awareness about important healthcare issues among 9 to 12 years old. This article presents …
awareness about important healthcare issues among 9 to 12 years old. This article presents …
Shape parameter optimization for adaboosted active shape model
Y Li, W Ito - Tenth IEEE International Conference on Computer …, 2005 - ieeexplore.ieee.org
Active shape model (ASM) has been shown to be a powerful tool to aid the interpretation of
images, especially in face alignment. ASM local appearance model parameter estimation is …
images, especially in face alignment. ASM local appearance model parameter estimation is …
[HTML][HTML] Forecasting implementation, adoption, and evaluation challenges for an electronic game–based antimicrobial stewardship intervention: Co-design workshop …
E Castro-Sánchez, A Sood, TM Rawson, J Firth… - Journal of medical …, 2019 - jmir.org
Background Serious games have been proposed to address the lack of engagement and
sustainability traditionally affecting interventions aiming to improve optimal antibiotic use …
sustainability traditionally affecting interventions aiming to improve optimal antibiotic use …
Games that aim to promote antimicrobial stewardship: An overview of the entertainment potential
A Molnar - First Monday, 2023 - firstmonday.org
Antimicrobial resistance is one of the most pressing healthcare issues. Healthcare
awareness campaigns that promote antimicrobial stewardship have shown mixed results …
awareness campaigns that promote antimicrobial stewardship have shown mixed results …
[HTML][HTML] Learning theories in games that teach responsible antibiotic use: A literature review
A Molnar, I Molnar - Sustainability, 2023 - mdpi.com
Sustainable use of antibiotics implies changes in the way they are currently used. Games
have emerged as a creative medium that actively engages people with aspects of their …
have emerged as a creative medium that actively engages people with aspects of their …