Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis

E Crespo-Martinez, S Bueno… - Games and …, 2024 - journals.sagepub.com
In the last decades, serious games, as a category of video games, have become a valuable
tool in learning, demonstrating that it is possible to learn while playing. This work aims to …

Assessing the identity of digital technology in education in the age of digital communication

TT Ting, KT Lee, SM Lim, CC Lai, MA Omar… - Online journal of …, 2023 - ojcmt.net
Digital technology has become a part of undergraduate daily life as digital assistant in the
age of digital communication (social media and smartphones), purchasing necessities …

A Multinational Data Set of Game Players' Behaviors in a Virtual World and Environmental Perceptions

QH Vuong, MT Ho, VP La, TT Le, THT Nguyen… - Data …, 2021 - direct.mit.edu
Video gaming has been rising rapidly to become one of the primary entertainment media,
especially during the COVID-19 pandemic. Playing video games has been reported to …

[PDF][PDF] The effect of online game addiction on the quality of student education during the COVID-19 pandemic

B Nadeak - Jurnal Pendidikan Dan Pengajaran, 2021 - download.garuda.kemdikbud.go.id
The ongoing COVID-19 pandemic has had a severe impact on the quality of education in
Indonesia. This causes many students to become addicted to online games which will have …

Exploring Students' Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and …

CS Toader, I Brad, CI Rujescu, CS Dumitrescu… - Sustainability, 2023 - mdpi.com
This study aimed to explore and compare Polish and Romanian students' opinions towards
the integration of learning games in Higher Education subjects and to highlight the improved …

[PDF][PDF] Enhancing HOTS using Problem-Based Learning and Digital Game in the Context of Malaysian Primary School.

LC Tong, MS Rosli, NS Saleh - International Journal of Interactive …, 2022 - researchgate.net
Learning in the 21st century emphasize on development of higher order thinking skills such
as problem-solving skills with substantial highlight was given toward student-centred …

The impact of time devoted to video games on student achievement

T Savić Tot, S Adžić, V Tot, M Aleksić… - Education and Information …, 2023 - Springer
The aim of this paper is to examine the relationship between the time that higher education
students spend playing video games during exam periods and their average grades in one …

Mediating effect of self-esteem on the purchase intention of problematic online gamers

J Parameswari, G Yoganandan, M Vasan - Entertainment Computing, 2024 - Elsevier
The present study explored of mediating effect of Self-esteem (SE) on Purchase Intention
(PI) and Problematic Online Gaming (POG) among school children. A carefully crafted …

Purpose matters: Video gaming impacts on addiction symptoms and academic performance of students with disabilities

HJ Kuo, M Yeomans, D Ruiz, CC Lin - Entertainment Computing, 2025 - Elsevier
Video games are often considered a distraction or impediment to academic engagement
and performance for college students with disabilities. Evidence suggests that students with …

[HTML][HTML] Sociodemographic Factors Associated with Video Game Addiction in Schoolchildren from the South-Central Region of Chile

A Rodríguez-Fernández, M Ruíz-De la Fuente… - Children, 2024 - mdpi.com
Video game addiction is a worldwide concern, particularly in schoolchildren where it has
impact on academic, social, and emotional spheres. The objective of this study was to …