[PDF][PDF] Monte-carlo methods in global illumination
SK László - Available electronically from http://www. iit. bme. hu …, 2000 - ljll.fr
The ultimate objective of image synthesis or rendering is to provide the user with the illusion
of watching real objects on the computer screen (figure 1.1). The image is generated from an …
of watching real objects on the computer screen (figure 1.1). The image is generated from an …
[PDF][PDF] Real-Time Multiple Scattering in Participating Media with Illumination Networks.
This paper proposes a real-time method to compute multiple scattering in non-
homogeneous participating media having general phase functions. The volume represented …
homogeneous participating media having general phase functions. The volume represented …
[图书][B] Háromdimenziós grafika, animáció és játékfejlesztés
SK László, A György, C Ferenc - 2006 - cg.iit.bme.hu
A szemünk az egyik legfontosabb érzékszervünk. Hétköznapi tevékenységeink során
túlnyomórészt a szemünkkel követjük környezetünk változásait, és ennek megfeleloen …
túlnyomórészt a szemünkkel követjük környezetünk változásait, és ennek megfeleloen …
[PDF][PDF] Monte-Carlo Global Illumination Methods State of the Art and New Developments
L Szirmay-Kalos - Proc. 15th Spring Conf. Computer Graphics, 1999 - Citeseer
This paper presents the state of the art and recent developments of Monte-Carlo global
illumination algorithms. First it surveys the basic tasks of global illumination, which can be …
illumination algorithms. First it surveys the basic tasks of global illumination, which can be …
A virtual light field approach to global illumination
M Slater, J Mortensen, P Khanna… - Proceedings Computer …, 2004 - ieeexplore.ieee.org
This paper describes an algorithm that provides real-time walkthrough for globally
illuminated scenes that contain mixtures of ideal diffuse and specular surfaces. A type of …
illuminated scenes that contain mixtures of ideal diffuse and specular surfaces. A type of …
[PDF][PDF] Számítógépes grafika
SK László - Firka, 2009 - epa.hu
Ha kiadjuk a rajzolási parancsot, az objektum megjelenéséig az OpenGL végrehajtja a
transzformációkat, vág, színez, árnyal, textúrát képez le stb., vagyis végigjárja a teljes …
transzformációkat, vág, színez, árnyal, textúrát képez le stb., vagyis végigjárja a teljes …
[PDF][PDF] Stochastic methods in global illumination—state of the art report
L Szirmay-Kalos - Tech. Rep. TR-186-2-98-23, 1998 - cg.iit.bme.hu
This paper presents a state of the art report of those global illumination algorithms which
involve Monte-Carlo or quasi-Monte Carlo techniques. First it surveys the basic tasks of …
involve Monte-Carlo or quasi-Monte Carlo techniques. First it surveys the basic tasks of …
[PDF][PDF] Incoming first-shot for non-diffuse global illumination
L Szirmay-Kalos, M Sbert, R Martínez… - Spring Conference of …, 2000 - cg.iit.bme.hu
This paper presents a method that can replace the small and medium size lightsources by
their effect in non-diffuse global illumination algorithms. Incoming first-shot is a …
their effect in non-diffuse global illumination algorithms. Incoming first-shot is a …
System and method for rendering images using a Russian roulette methodology for evaluating global illumination
G Abramov, KV Jonsson - US Patent 6,885,370, 2005 - Google Patents
O e () representing the Heaviside function, S', S'',..., S.", S, components of a multi-
dimensional strictly deterministic low-discrepancy Sequence and “n” a sequence index. A …
dimensional strictly deterministic low-discrepancy Sequence and “n” a sequence index. A …