[HTML][HTML] Toward emotion recognition from physiological signals in the wild: approaching the methodological issues in real-life data collection

F Larradet, R Niewiadomski, G Barresi… - Frontiers in …, 2020 - frontiersin.org
Emotion, mood, and stress recognition (EMSR) has been studied in laboratory settings for
decades. In particular, physiological signals are widely used to detect and classify affective …

" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming

R Robinson, K Wiley, A Rezaeivahdati… - Proceedings of the …, 2020 - dl.acm.org
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers started to explore its potential to enhance and understand …

[HTML][HTML] Reflective and reflexive stress responses of older adults to three gaming experiences in relation to their cognitive abilities: mixed methods crossover study

N Khalili-Mahani, A Assadi, K Li, M Mirgholami… - JMIR mental …, 2020 - mental.jmir.org
Background: The gamification of digital health provisions for older adults (eg, for
rehabilitation) is a growing trend; however, many older adults are not familiar with digital …

Neuro-gerontechnologies: applications and opportunities

G Barresi, J Zenzeri, J Tessadori, M Laffranchi… - Internet of Things for …, 2022 - Springer
A positive aging requires placing human changes due to healthy or pathological
senescence at the center of gerontechnology design. A set of key solutions for …

Wearable sensors and equipment in VR games: a review

M Cao, T Xie, Z Chen - Transactions on Edutainment XV, 2019 - Springer
Virtual Reality (VR) has been developed dramatically in recent years due to its benefits of
providing an engaging and immersive environment. The objective of this study was to collect …

The relationship between the seniors' appraisal of cognitive-training games and game-related stress is complex: a mixed-methods study

N Khalili-Mahani, B De Schutter, K Sawchuk - HCI International 2020–Late …, 2020 - Springer
In this paper, we deploy and evaluate the potential of the Affective Game Planning for Health
Applications (AGPHA) framework, that draws on Lazarus' Appraisal Theory of Stress and …

A simplified method for online extraction of skin conductance features: a pilot study on an immersive virtual-reality-based motor task

OI Caldas, OF Aviles… - 2020 42nd Annual …, 2020 - ieeexplore.ieee.org
There is a growing body of literature that recognizes the importance of Skin Conductance
(SC) for assessing changes in emotional states, such as engagement to learning tasks, and …

Loneliness assuaged: eye-tracking an audience watching barrage videos

G Chen, S Zhou - JoVE (Journal of Visualized Experiments), 2020 - jove.com
Researchers usually theorize media exposure based on assumptions of legacy media.
However, a new interactive video viewing format, in this case barrage video where viewers' …

Identification of users' well-being related to external stimuli: A preliminary investigation

F Pietroni, S Casaccia, L Scalise, GM Revel - … 21-23, 2018, Catania, Italy 4, 2019 - Springer
In this paper, the authors have investigated the possibility of evaluating the well-being of the
user, in relation to external stimuli, by means of continuous monitoring of physiological …

An Online Learning and Problem Solving (OLPS) EEG Database for Mental Workload Assessment and Its Initial Benchmark Classification Performance

MK Sadhukhan, MK Ahirwal, SK Saritha - International Conference on …, 2023 - Springer
Mental Workload (MWL) assessment is very necessary in the scenario of online learning. In
the case of online learning, many students were unable to understand the topics. Online …