Design games as a tool, a mindset and a structure
K Vaajakallio - 2012 - aaltodoc.aalto.fi
Design research has increasingly taken an interest in inviting users and other stakeholders
to contribute in the early phases of the design process. In the discourse of organising …
to contribute in the early phases of the design process. In the discourse of organising …
Co-designing with children a collaborative augmented reality book based on a primary school textbook
H Alhumaidan, KPY Lo, A Selby - International Journal of Child-Computer …, 2018 - Elsevier
Augmented Reality (AR) 1 has been proven to support collaboration when used in different
contexts. AR Books have been developed for children in different contexts including …
contexts. AR Books have been developed for children in different contexts including …
Children's emotions and quality of products in participatory game design
The paper presents an empirical study centred on a participatory game design activity with 8–
10 years old primary-school children, split in different sessions. The study assesses how …
10 years old primary-school children, split in different sessions. The study assesses how …
Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland
H Winschiers-Theophilus, N Goagoses… - International Journal of …, 2022 - Elsevier
Previous research and initiatives in participatory design (PD) with children has focused on
co-located participation, leaving a paucity in theoretical and empirical work on …
co-located participation, leaving a paucity in theoretical and empirical work on …
[HTML][HTML] Building enriching realities with children: creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals
Virtual Reality (VR) has been used in the context of pediatric healthcare with clinical
applications dominating the field, for example to distract a child from pain. We explore a …
applications dominating the field, for example to distract a child from pain. We explore a …
Co-designing with young consumers–reflections, challenges and benefits
Purpose This paper aims to explore co-design as a method for actively involving young
consumers in the design of an alcohol education program that utilizes an interactive Virtual …
consumers in the design of an alcohol education program that utilizes an interactive Virtual …
Gamified co-design with cooperative learning
Co-design is an ideal approach to design with mixed teams that include learners and
teachers. However, in modern learning contexts, learning and engagement are both key …
teachers. However, in modern learning contexts, learning and engagement are both key …
[图书][B] Against method: The portability of method in human-centered design
JJ Lee - 2012 - aaltodoc.aalto.fi
Design researchers have recently been active in developing new design methods aimed at
greatly improving their understanding of people's subjective felt-experience, and their …
greatly improving their understanding of people's subjective felt-experience, and their …
[PDF][PDF] Co-Design with children: the State of the Art
This report is an overview on co-design in an instructional context with intergenerational
teams of adults and children aged 7–11 year old. Adults and children become design …
teams of adults and children aged 7–11 year old. Adults and children become design …
[HTML][HTML] Co-designing a social robot for child health care
A Neerincx, D Veldhuis, JMF Masthoff… - International Journal of …, 2023 - Elsevier
Social robots provide new opportunities to support general child healthcare programs.
However, it is still unclear how social robots could be used in this context and how …
However, it is still unclear how social robots could be used in this context and how …