Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the
physical environment, such that the user perceives them as a part of the real world. While …
physical environment, such that the user perceives them as a part of the real world. While …
Accurate and fast classification of foot gestures for virtual locomotion
This work explores the use of foot gestures for locomotion in virtual environments. Foot
gestures are represented as the distribution of plantar pressure and detected by three …
gestures are represented as the distribution of plantar pressure and detected by three …
Evaluation of body-centric locomotion with different transfer functions in virtual reality
Body-centric locomotion allows users to navigate virtual environments with body parts (eg
head tilt, arm swing or torso lean). Transfer functions are an important determinant of the …
head tilt, arm swing or torso lean). Transfer functions are an important determinant of the …
The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray
In this paper, we introduce a novel Virtual Reality (VR) navigation method using gaze ray
and hand, named RayHand navigation. It supports controlling navigation speed and …
and hand, named RayHand navigation. It supports controlling navigation speed and …
Effects of transfer functions and body parts on body-centric locomotion in virtual reality
Body-centric locomotion allows users to control both movement speed and direction with
body parts (eg, head tilt, arm swing or torso lean) to navigate in virtual reality (VR). However …
body parts (eg, head tilt, arm swing or torso lean) to navigate in virtual reality (VR). However …
Intentional head-motion assisted locomotion for reducing cybersickness
We present an efficient locomotion technique that can reduce cybersickness through
aligning the visual and vestibular induced self-motion illusion. Our locomotion technique …
aligning the visual and vestibular induced self-motion illusion. Our locomotion technique …
Automatic speed and direction control along constrained navigation paths
For many virtual reality applications, a pre-calculated fly-through path is the de facto
standard navigation method. Such a path is convenient for users and ensures coverage of …
standard navigation method. Such a path is convenient for users and ensures coverage of …
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality
Body-centric locomotion in Virtual Reality (VR) involves multiple factors, including the point
of view, avatar representations, tracked body parts for locomotion control and transfer …
of view, avatar representations, tracked body parts for locomotion control and transfer …
A Novel Approach for Virtual Locomotion Gesture Classification: Self-Teaching Vision Transformer for a Carpet-Type Tactile Sensor
Locomotion gesture classification in virtual reality (VR) is the process of analyzing and
identifying specific user movements in the real world to navigate virtual environments …
identifying specific user movements in the real world to navigate virtual environments …