Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality

CR Austin, B Ens, KA Satriadi… - Cartography and …, 2020 - Taylor & Francis
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the
physical environment, such that the user perceives them as a part of the real world. While …

Accurate and fast classification of foot gestures for virtual locomotion

X Shi, J Pan, Z Hu, J Lin, S Guo, M Liao… - … on Mixed and …, 2019 - ieeexplore.ieee.org
This work explores the use of foot gestures for locomotion in virtual environments. Foot
gestures are represented as the distribution of plantar pressure and detected by three …

Evaluation of body-centric locomotion with different transfer functions in virtual reality

BY Gao, Z Mai, H Tu, HBL Duh - 2021 IEEE Virtual Reality and …, 2021 - ieeexplore.ieee.org
Body-centric locomotion allows users to navigate virtual environments with body parts (eg
head tilt, arm swing or torso lean). Transfer functions are an important determinant of the …

The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray

S Kang, J Jeong, GA Lee, SH Kim, HJ Yang… - Proceedings of the CHI …, 2024 - dl.acm.org
In this paper, we introduce a novel Virtual Reality (VR) navigation method using gaze ray
and hand, named RayHand navigation. It supports controlling navigation speed and …

Effects of transfer functions and body parts on body-centric locomotion in virtual reality

BY Gao, Z Mai, H Tu, HBL Duh - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Body-centric locomotion allows users to control both movement speed and direction with
body parts (eg, head tilt, arm swing or torso lean) to navigate in virtual reality (VR). However …

Intentional head-motion assisted locomotion for reducing cybersickness

Z Lin, X Gu, S Li, Z Hu, G Wang - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We present an efficient locomotion technique that can reduce cybersickness through
aligning the visual and vestibular induced self-motion illusion. Our locomotion technique …

Automatic speed and direction control along constrained navigation paths

S Mirhosseini, I Gutenko, S Ojal… - 2017 IEEE Virtual …, 2017 - ieeexplore.ieee.org
For many virtual reality applications, a pre-calculated fly-through path is the de facto
standard navigation method. Such a path is convenient for users and ensures coverage of …

Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality

BY Gao, H Zheng, J Zhao, H Tu… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Body-centric locomotion in Virtual Reality (VR) involves multiple factors, including the point
of view, avatar representations, tracked body parts for locomotion control and transfer …

A Novel Approach for Virtual Locomotion Gesture Classification: Self-Teaching Vision Transformer for a Carpet-Type Tactile Sensor

SH Lee, HT Joo, I Chung, D Park… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Locomotion gesture classification in virtual reality (VR) is the process of analyzing and
identifying specific user movements in the real world to navigate virtual environments …