Aggregated visualization of playtesting data

G Wallner, N Halabi, P Mirza-Babaei - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …

Exploring the use of participatory design in game design: a Brazilian perspective

V Wanick, C Bitelo - International Journal of …, 2020 - journal.seriousgamessociety.org
This paper reviews the current body of literature on participatory design (PD) for game
design, including participatory design elements, participatory design in education, and the …

Playtesting for indie studios

P Mirza-Babaei, N Moosajee, B Drenikow - Proceedings of the 20th …, 2016 - dl.acm.org
Creating video games is a lengthy and demanding process. Financial success for games
studios often depends on making games that deliver a fun and engaging experience for a …

” And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis

E Kleinman, S Ahmad, Z Teng, A Bryant… - Proceedings of the 15th …, 2020 - dl.acm.org
Many successful games rely heavily on data analytics to understand players and inform
design. Popular methodologies focus on machine learning and statistical analysis of …

Usertesting without the user: Opportunities and challenges of an ai-driven approach in games user research

SN Stahlke, P Mirza-Babaei - Computers in Entertainment (CIE), 2018 - dl.acm.org
The use of human participants in game evaluation can be costly, time-consuming, and
present challenges for constructing representative player samples. These challenges may …

The fall of the fourth wall: Designing and evaluating interactive spectator experiences

S Stahlke, J Robb, P Mirza-Babaei - International Journal of Gaming …, 2018 - igi-global.com
Over the past several years, the live-streaming of digital games has experienced a vast
increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a …

Smartphone Games Heuristics (SmGH)–Towards a Standard Set of Platform-Centric Heuristic for Smartphone Games Evaluation

RS Iyer, C Ndulue, S Meier, R Orji - International Journal of Human …, 2024 - Taylor & Francis
The assessment of software application usability typically relies on a predefined set of
general principles known as heuristics. However, these heuristics are often used …

A postmortem on playtesting: Exploring the impact of playtesting on the critical reception of video games

P Mirza-Babaei, S Stahlke, G Wallner… - Proceedings of the 2020 …, 2020 - dl.acm.org
Game studios aim to develop titles that deliver a fun and engaging experience for players.
Playtesting promises to help identify opportunities to improve player experience and assist …

XR content authoring challenges: The creator-developer divide

JT Murray, EK Johnson - Augmented and mixed reality for …, 2021 - taylorfrancis.com
Despite advances in the technology that support augmented, virtual and mixed reality, there
remains a substantial divide between who the current generation of tools consider as users …

Lightweight games user research for indies and non-profit organizations

LE Nacke, C Moser, A Drachen… - Proceedings of the …, 2016 - dl.acm.org
The Games User Research (GUR) community has thrived at CHI with four workshops and a
course since CHI 2012; all of these were well attended. In line with the# chi4good spirit this …