A metaverse: Taxonomy, components, applications, and open challenges
SM Park, YG Kim - IEEE access, 2022 - ieeexplore.ieee.org
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is
based on the social value of Generation Z that online and offline selves are not different …
based on the social value of Generation Z that online and offline selves are not different …
Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians
We present GaussianAvatar an efficient approach to creating realistic human avatars with
dynamic 3D appearances from a single video. We start by introducing animatable 3D …
dynamic 3D appearances from a single video. We start by introducing animatable 3D …
Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling
Modeling animatable human avatars from RGB videos is a long-standing and challenging
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
Structured local radiance fields for human avatar modeling
It is extremely challenging to create an animatable clothed human avatar from RGB videos,
especially for loose clothes due to the difficulties in motion modeling. To address this …
especially for loose clothes due to the difficulties in motion modeling. To address this …
Frankmocap: A monocular 3d whole-body pose estimation system via regression and integration
Most existing monocular 3D pose estimation approaches only focus on a single body part,
neglecting the fact that the essential nuance of human motion is conveyed through a concert …
neglecting the fact that the essential nuance of human motion is conveyed through a concert …
Avatarrex: Real-time expressive full-body avatars
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video
data. The learnt avatar not only provides expressive control of the body, hands and the face …
data. The learnt avatar not only provides expressive control of the body, hands and the face …
Ash: Animatable gaussian splats for efficient and photoreal human rendering
H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
Human gaussian splatting: Real-time rendering of animatable avatars
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …
avatars learned from multi-view videos. While the classical approaches to model and render …
When xr and ai meet-a scoping review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …
Human performance modeling and rendering via neural animated mesh
We have recently seen tremendous progress in the neural advances for photo-real human
modeling and rendering. However, it's still challenging to integrate them into an existing …
modeling and rendering. However, it's still challenging to integrate them into an existing …