Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Developing social-emotional concepts for learning with video games

W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning
concepts from a group of subjects who demonstrated social-emotional skills in video game …

[HTML][HTML] The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers

F Bányai, MD Griffiths, Z Demetrovics, O Király - Comprehensive psychiatry, 2019 - Elsevier
Research examining the relationship between gaming disorder, gaming motivations, and
mental health is increasing, but the types of gaming use, such as recreational gaming and …

MOBA games: A literature review

M Mora-Cantallops, MÁ Sicilia - Entertainment computing, 2018 - Elsevier
This article aims to perform a literature review of the available research that focuses strictly
on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant …

A new look at the cognitive neuroscience of video game play

G Dale, A Joessel, D Bavelier… - Annals of the New York …, 2020 - Wiley Online Library
A growing body of literature has investigated the effects of playing video games on brain
function and behavior. One key takeaway from this literature has been that not all …

What makes a strong team? Using collective intelligence to predict team performance in League of Legends

YJ Kim, D Engel, AW Woolley, JYT Lin… - Proceedings of the …, 2017 - dl.acm.org
Recent research has demonstrated that (a) groups can be characterized by a collective
intelligence (CI) factor that measures their ability to perform together on a wide range of …

[HTML][HTML] Toward a qualitative understanding of binge-watching behaviors: A focus group approach

M Flayelle, P Maurage, J Billieux - Journal of behavioral addictions, 2017 - akjournals.com
Background and aims Binge-watching (ie, seeing multiple episodes of the same TV series in
a row) now constitutes a widespread phenomenon. However, little is known about the …

Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study

M Ballabio, MD Griffiths, R Urbán… - Addiction Research & …, 2017 - Taylor & Francis
Previous research has suggested that motives play an important role in several potentially
addictive activities including online gaming. The aims of the present study were to (i) …

[HTML][HTML] Psychometric assessment of the internet gaming disorder diagnostic criteria: An item response theory study

B Schivinski, M Brzozowska-Woś, EM Buchanan… - Addictive behaviors …, 2018 - Elsevier
Abstract Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric
Association (APA) as a tentative disorder in the latest fifth revision of the Diagnostic and …