[PDF][PDF] Multiresolution modeling for fast rendering

P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments

TA Funkhouser, CH Séquin - Proceedings of the 20th annual conference …, 1993 - dl.acm.org
We describe an adaptive display algorithm for interactive frame rates during visualization of
very complex virtual environments. The algorithm relies upon a hierarchical model …

A survey of visibility for walkthrough applications

D Cohen-Or, YL Chrysanthou, CT Silva… - IEEE Transactions on …, 2003 - ieeexplore.ieee.org
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …

A beam tracing approach to acoustic modeling for interactive virtual environments

T Funkhouser, I Carlbom, G Elko, G Pingali… - Proceedings of the 25th …, 1998 - dl.acm.org
Virtual environment research has focused on interactive image generation and has largely
ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can …

Visibility culling using hierarchical occlusion maps

H Zhang, D Manocha, T Hudson… - Proceedings of the 24th …, 1997 - dl.acm.org
We present hierarchical occlusion maps (HOM) for visibility culling on complex models with
high depth complexity. The culling algorithm uses an object space bounding volume …

[PDF][PDF] Model simplification using vertex-clustering

KL Low, TS Tan - Proceedings of the 1997 symposium on Interactive 3D …, 1997 - dl.acm.org
This paper presents a practical technique to automatically compute approximations of
polygonal representations of 3D objects. It is based on a previously developed model …

A beam tracing method for interactive architectural acoustics

T Funkhouser, N Tsingos, I Carlbom, G Elko… - The Journal of the …, 2004 - pubs.aip.org
A difficult challenge in geometrical acoustic modeling is computing propagation paths from
sound sources to receivers fast enough for interactive applications. This paper describes a …

Modeling acoustics in virtual environments using the uniform theory of diffraction

N Tsingos, T Funkhouser, A Ngan… - Proceedings of the 28th …, 2001 - dl.acm.org
Realistic modeling of reverberant sound in 3D virtual worlds provides users with important
cues for localizing sound sources and understanding spatial properties of the environment …

[PDF][PDF] Hierarchical image caching for accelerated walkthroughs of complex environments

J Shade, D Lischinski, DH Salesin, T DeRose… - Proceedings of the 23rd …, 1996 - dl.acm.org
We present a new method that utilizes path coherence to accelerate walkthroughs of
geometrically complex static scenes. As a preprocessing step, our method constructs a BSP …