[PDF][PDF] Multiresolution modeling for fast rendering
P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …
each geometric object. Renderings of such a model are often either slow or crude, however …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
TA Funkhouser, CH Séquin - Proceedings of the 20th annual conference …, 1993 - dl.acm.org
We describe an adaptive display algorithm for interactive frame rates during visualization of
very complex virtual environments. The algorithm relies upon a hierarchical model …
very complex virtual environments. The algorithm relies upon a hierarchical model …
A survey of visibility for walkthrough applications
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …
area, spurred by the growth in the complexity of models and the need for highly interactive …
A beam tracing approach to acoustic modeling for interactive virtual environments
T Funkhouser, I Carlbom, G Elko, G Pingali… - Proceedings of the 25th …, 1998 - dl.acm.org
Virtual environment research has focused on interactive image generation and has largely
ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can …
ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can …
Visibility culling using hierarchical occlusion maps
We present hierarchical occlusion maps (HOM) for visibility culling on complex models with
high depth complexity. The culling algorithm uses an object space bounding volume …
high depth complexity. The culling algorithm uses an object space bounding volume …
[PDF][PDF] Model simplification using vertex-clustering
This paper presents a practical technique to automatically compute approximations of
polygonal representations of 3D objects. It is based on a previously developed model …
polygonal representations of 3D objects. It is based on a previously developed model …
A beam tracing method for interactive architectural acoustics
A difficult challenge in geometrical acoustic modeling is computing propagation paths from
sound sources to receivers fast enough for interactive applications. This paper describes a …
sound sources to receivers fast enough for interactive applications. This paper describes a …
Modeling acoustics in virtual environments using the uniform theory of diffraction
N Tsingos, T Funkhouser, A Ngan… - Proceedings of the 28th …, 2001 - dl.acm.org
Realistic modeling of reverberant sound in 3D virtual worlds provides users with important
cues for localizing sound sources and understanding spatial properties of the environment …
cues for localizing sound sources and understanding spatial properties of the environment …
[PDF][PDF] Hierarchical image caching for accelerated walkthroughs of complex environments
We present a new method that utilizes path coherence to accelerate walkthroughs of
geometrically complex static scenes. As a preprocessing step, our method constructs a BSP …
geometrically complex static scenes. As a preprocessing step, our method constructs a BSP …