Massively multiplayer online games and well-being: A systematic literature review

L Raith, J Bignill, V Stavropoulos, P Millear… - Frontiers in …, 2021 - frontiersin.org
Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging
large numbers of participants who play concurrently. Their online socialization component is …

Temporal associations between physical activity and three types of problematic use of the internet: a six-month longitudinal study

PC Huang, JS Chen, MN Potenza… - Journal of Behavioral …, 2022 - akjournals.com
Background and aims Internet use has become an important part of daily living. However, for
a minority it may become problematic. Moreover, problematic use of the Internet/smartphone …

Are you “phubbing” me? The determinants of phubbing behavior and assessment of measurement invariance across sex differences

ST T'ng, KH Ho, SK Low - … and Multidisciplinary Journal of …, 2018 - journals.hipatiapress.com
Phubbing behavior is pervasive but the examination of the determinants and measurement
invariance remain deficient. The present study aims to investigate:(1) relationships between …

How monetization mechanisms in mobile games influence consumers' identity extensions

MJ Lehtonen, JT Harviainen, A Kultima - Service Business, 2023 - Springer
Digital distribution and new business models have transformed mobile games from products
to services. This servitization turn has enabled consumers to extend their identity in mobile …

The rise of the East Asian gaming industry: A value-added chain among the East Asian game companies during 2000–2010

L Chen - Global Media and China, 2022 - journals.sagepub.com
From a historical perspective, this paper examines how these Asian game companies
developed during the period 2000–2010. This research attempts to discern the relationships …

Digital intervention in the city: a conceptual framework for digital placemaking

K Chen, M Guaralda, J Kerr, S Turkay - Urban Design International, 2024 - Springer
From the early 2000s onwards, the emergence of digital technology and social media has
motived to a questioning of the value of public space, as the relevance of physical places is …

'Eco this and recycle that': an ecolinguistic analysis of a popular digital simulation game

R Poole, S Spangler - Critical Discourse Studies, 2020 - Taylor & Francis
This article presents an ecolinguistic analysis of a popular digital simulation game, Animal
Crossing: New Leaf (2012). As the popularity and immersive capability of digital gaming …

Poesia e disposotovos literários como metodologia qualitativa

LF González-Gutiérrez - Enfermería: cuidados humanizados, 2017 - scielo.edu.uy
Resumen GONZALEZ-GUTIERREZ, Luis F.. Poesia e disposotovos literários como
metodologia qualitativa. Enfermería (Montevideo)[online]. 2017, vol. 6, n. spe, pp. 114-120 …

Engagement, gamification, and workplace satisfaction: A convergent study of user indicators

JJ Eikelboom MA - 2016 - digitalcommons.usm.maine.edu
The purpose of this study was to determine if there was a correlation between the personal
indicators of gamification users, game preferences, and workplace engagement. A three …

Çevrimiçi oyun oynama motivasyonları ve oyuncuların bireysel değerleri: Kullanımlar ve doyumlar kuramı açısından bir değerlendirme

O Iskender - 2015 - search.proquest.com
Bu çalışmanın temel amacı devasa çok oyunculu çevrimiçi rol yapma oyunu (massively
multiplayer online role-playing games/MMORPG) türünde çevrimiçi oyun oynayan bireylerin …