Massively multiplayer online games and well-being: A systematic literature review
L Raith, J Bignill, V Stavropoulos, P Millear… - Frontiers in …, 2021 - frontiersin.org
Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging
large numbers of participants who play concurrently. Their online socialization component is …
large numbers of participants who play concurrently. Their online socialization component is …
Temporal associations between physical activity and three types of problematic use of the internet: a six-month longitudinal study
Background and aims Internet use has become an important part of daily living. However, for
a minority it may become problematic. Moreover, problematic use of the Internet/smartphone …
a minority it may become problematic. Moreover, problematic use of the Internet/smartphone …
Are you “phubbing” me? The determinants of phubbing behavior and assessment of measurement invariance across sex differences
Phubbing behavior is pervasive but the examination of the determinants and measurement
invariance remain deficient. The present study aims to investigate:(1) relationships between …
invariance remain deficient. The present study aims to investigate:(1) relationships between …
How monetization mechanisms in mobile games influence consumers' identity extensions
Digital distribution and new business models have transformed mobile games from products
to services. This servitization turn has enabled consumers to extend their identity in mobile …
to services. This servitization turn has enabled consumers to extend their identity in mobile …
The rise of the East Asian gaming industry: A value-added chain among the East Asian game companies during 2000–2010
L Chen - Global Media and China, 2022 - journals.sagepub.com
From a historical perspective, this paper examines how these Asian game companies
developed during the period 2000–2010. This research attempts to discern the relationships …
developed during the period 2000–2010. This research attempts to discern the relationships …
Digital intervention in the city: a conceptual framework for digital placemaking
From the early 2000s onwards, the emergence of digital technology and social media has
motived to a questioning of the value of public space, as the relevance of physical places is …
motived to a questioning of the value of public space, as the relevance of physical places is …
'Eco this and recycle that': an ecolinguistic analysis of a popular digital simulation game
R Poole, S Spangler - Critical Discourse Studies, 2020 - Taylor & Francis
This article presents an ecolinguistic analysis of a popular digital simulation game, Animal
Crossing: New Leaf (2012). As the popularity and immersive capability of digital gaming …
Crossing: New Leaf (2012). As the popularity and immersive capability of digital gaming …
Poesia e disposotovos literários como metodologia qualitativa
LF González-Gutiérrez - Enfermería: cuidados humanizados, 2017 - scielo.edu.uy
Resumen GONZALEZ-GUTIERREZ, Luis F.. Poesia e disposotovos literários como
metodologia qualitativa. Enfermería (Montevideo)[online]. 2017, vol. 6, n. spe, pp. 114-120 …
metodologia qualitativa. Enfermería (Montevideo)[online]. 2017, vol. 6, n. spe, pp. 114-120 …
Engagement, gamification, and workplace satisfaction: A convergent study of user indicators
JJ Eikelboom MA - 2016 - digitalcommons.usm.maine.edu
The purpose of this study was to determine if there was a correlation between the personal
indicators of gamification users, game preferences, and workplace engagement. A three …
indicators of gamification users, game preferences, and workplace engagement. A three …
Çevrimiçi oyun oynama motivasyonları ve oyuncuların bireysel değerleri: Kullanımlar ve doyumlar kuramı açısından bir değerlendirme
O Iskender - 2015 - search.proquest.com
Bu çalışmanın temel amacı devasa çok oyunculu çevrimiçi rol yapma oyunu (massively
multiplayer online role-playing games/MMORPG) türünde çevrimiçi oyun oynayan bireylerin …
multiplayer online role-playing games/MMORPG) türünde çevrimiçi oyun oynayan bireylerin …