Developing serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

[PDF][PDF] 基于图形处理器(GPU) 的通用计算

吴恩华, 柳有权 - 2004 - imgtec.eetrend.com
1) 中国科学院软件研究所计算机科学重点实验室北京100080 2) 澳门大学科学技术学院电脑与
资讯科学系澳门ehwu@ umac. mo, lyq@ ios. ac. cn 摘要伴随着PC 级微机的崛起和普及 …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey of general‐purpose computation on graphics hardware

JD Owens, D Luebke, N Govindaraju… - Computer graphics …, 2007 - Wiley Online Library
The rapid increase in the performance of graphics hardware, coupled with recent
improvements in its programmability, have made graphics hardware a compelling platform …

[图书][B] Stepping into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

Real-time kd-tree construction on graphics hardware

K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …

Sort vs. hash revisited: Fast join implementation on modern multi-core CPUs

C Kim, T Kaldewey, VW Lee, E Sedlar… - Proceedings of the …, 2009 - dl.acm.org
Join is an important database operation. As computer architectures evolve, the best join
algorithm may change hand. This paper re-examines two popular join algorithms--hash join …

GPUTeraSort: high performance graphics co-processor sorting for large database management

N Govindaraju, J Gray, R Kumar… - Proceedings of the 2006 …, 2006 - dl.acm.org
We present a novel external sorting algorithm using graphics processors (GPUs) on large
databases composed of billions of records and wide keys. Our algorithm uses the data …

State-of-the-art in heterogeneous computing

AR Brodtkorb, C Dyken, TR Hagen… - Scientific …, 2010 - content.iospress.com
Node level heterogeneous architectures have become attractive during the last decade for
several reasons: compared to traditional symmetric CPUs, they offer high peak performance …