Time for new terminology?: Diegetic and non-diegetic sounds in computer games revisited

K Jørgensen - Game sound technology and player interaction …, 2011 - igi-global.com
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in
connection with computer game sound. These terms are problematic because they do not …

El paisaje sonoro, una aproximación teórica desde la semiótica

RN Cárdenas-Soler… - Revista de investigación …, 2015 - revistas.uptc.edu.co
El presente artículo de revisión centra su interés en la teoría del Paisaje Sonoro,
desarrollada por el músico, educador e investigador canadiense R. Murray Schafer, y su …

Time and space in digital game storytelling

H Wei, J Bizzocchi, T Calvert - International Journal of …, 2010 - Wiley Online Library
The design and representation of time and space are important in any narrative form. Not
surprisingly there is an extensive literature on specific considerations of space or time in …

[HTML][HTML] Entanglements of creative agency and digital technology: A sociomaterial study of computer game development

NS Panourgias, J Nandhakumar… - … forecasting and social …, 2014 - Elsevier
Digital technology, with its distinctive characteristics that result from the fundamental process
of digitalization that underpins it, is seen as fundamentally altering processes of creativity …

The end of diegesis as we know it?

A Kassabian - The Oxford handbook of new audiovisual …, 2013 - books.google.com
Let me begin diegetically, in storytelling mode. I was poking around the iPhone app store
one night in 2010, not long after getting my iPhone, looking for nothing in particular, and …

Violent Games

G Schott - 2016 - torrossa.com
Names: Schott, Gareth, author. Title: Violent games: rules, realism and effect/Gareth Schott.
Description: New York: Bloomsbury Academic, 2016.| Series: Approaches to digital game …

Toward a synthetic acoustic ecology: Sonically situated, evolutionary agent based models of the acoustic niche hypothesis

A Eldridge, C Kiefer - Artificial Life Conference Proceedings, 2018 - direct.mit.edu
We introduce the idea of Synthetic Acoustic Ecology (SAC) as a vehicle for transdisciplinary
investigation to develop methods and address open theoretical, applied and aesthetic …

Guidelines for sound design in computer games

V Alves, L Roque - Game sound technology and player interaction …, 2011 - igi-global.com
The inconsequential exploitation of sound in most computer games, both in extent and
nature, contrasts with its prominence in our daily lives and with the kind of associations that …

Feedback-based gameplay metrics: measuring player experience via automatic visual analysis

R Marczak, J van Vught, G Schott… - Proceedings of The 8th …, 2012 - dl.acm.org
Using gameplay metrics to articulate player interaction within game systems has received
increased interest in game studies. The value of gameplay metrics comes from a desire to …

Neoformalist game analysis A methodological exploration of single-player game violence

JF Van Vught - 2016 - researchcommons.waikato.ac.nz
This thesis positions itself within the scholarly debate around videogame violence. However,
other than focussing on the effects of game violence which dominates much of this debate …