Designing gamification in the right way
B Kim - Library technology reports, 2015 - journals.ala.org
Abstract Chapter 5 of Library Technology Reports (vol. 51, no. 2),“Understanding
Gamification,” addresses a number of issues and variables that need to be taken into …
Gamification,” addresses a number of issues and variables that need to be taken into …
One click, many meanings: Interpreting paralinguistic digital affordances in social media
In this study we conceptualize cues in social media that require a single click (eg, Likes,
Favorites) as paralinguistic digital affordances (PDAs). Why do people use PDAs and how …
Favorites) as paralinguistic digital affordances (PDAs). Why do people use PDAs and how …
Brand engagement and search for brands on social media: Comparing Generations X and Y in Portugal
M Bento, LM Martinez, LF Martinez - Journal of Retailing and Consumer …, 2018 - Elsevier
This paper characterizes both Generation X's and Generation Y's brand engagement on
referral intentions and electronic word-of-mouth (e-WOM) through social media, namely …
referral intentions and electronic word-of-mouth (e-WOM) through social media, namely …
[图书][B] Understanding gamification
B Kim - 2015 - journals.ala.org
Gamification, which refers to applying gaming elements to a real-world activity, is not
necessarily a new idea. But (1) the rapid adoption of the smartphone,(2) the tremendous …
necessarily a new idea. But (1) the rapid adoption of the smartphone,(2) the tremendous …
Second Life adoption in education: A motivational model based on Uses and Gratifications theory
MD Gallego, S Bueno, J Noyes - Computers & Education, 2016 - Elsevier
Abstract Social Virtual Worlds (SVWs) are increasingly being used in education; however,
little is known about how personal motivation affects engagement in online learning courses …
little is known about how personal motivation affects engagement in online learning courses …
Understanding eSports team formation and coordination
Team activities that were traditionally offline are increasingly incorporating mediated
elements where there is a mix of physical and computer-assisted activities. In this study, we …
elements where there is a mix of physical and computer-assisted activities. In this study, we …
Exploring player behavior and motivations to continue playing Pokémon GO
Purpose The purpose of this paper is to identify the determinants of players' continuance
intentions to play Pokémon GO (PG) and ultimately make in-app purchases, mainly from the …
intentions to play Pokémon GO (PG) and ultimately make in-app purchases, mainly from the …
A qualitative inquiry into the contextualized parental mediation practices of young children's digital media use at home
Technologies are increasingly adopted and used by young children at home. Parents play
an important role in shaping their media use, keeping certain possibilities open for children …
an important role in shaping their media use, keeping certain possibilities open for children …
Social support in eSports: building emotional and esteem support from instrumental support interactions in a highly competitive environment
In this paper we report an empirical study of how and what types of social support eSports
players can experience from their gameplay. Specifically, we interviewed 26 eSports players …
players can experience from their gameplay. Specifically, we interviewed 26 eSports players …
eSports as an emerging research context at CHI: Diverse perspectives on definitions
This paper represents our first endeavor to explore how to better understand the complex
nature, scope, and practices of eSports. Our goal is to explore diverse perspectives on what …
nature, scope, and practices of eSports. Our goal is to explore diverse perspectives on what …