Designing gamification in the right way

B Kim - Library technology reports, 2015 - journals.ala.org
Abstract Chapter 5 of Library Technology Reports (vol. 51, no. 2),“Understanding
Gamification,” addresses a number of issues and variables that need to be taken into …

One click, many meanings: Interpreting paralinguistic digital affordances in social media

RA Hayes, CT Carr, DY Wohn - Journal of Broadcasting & …, 2016 - Taylor & Francis
In this study we conceptualize cues in social media that require a single click (eg, Likes,
Favorites) as paralinguistic digital affordances (PDAs). Why do people use PDAs and how …

Brand engagement and search for brands on social media: Comparing Generations X and Y in Portugal

M Bento, LM Martinez, LF Martinez - Journal of Retailing and Consumer …, 2018 - Elsevier
This paper characterizes both Generation X's and Generation Y's brand engagement on
referral intentions and electronic word-of-mouth (e-WOM) through social media, namely …

[图书][B] Understanding gamification

B Kim - 2015 - journals.ala.org
Gamification, which refers to applying gaming elements to a real-world activity, is not
necessarily a new idea. But (1) the rapid adoption of the smartphone,(2) the tremendous …

Second Life adoption in education: A motivational model based on Uses and Gratifications theory

MD Gallego, S Bueno, J Noyes - Computers & Education, 2016 - Elsevier
Abstract Social Virtual Worlds (SVWs) are increasingly being used in education; however,
little is known about how personal motivation affects engagement in online learning courses …

Understanding eSports team formation and coordination

G Freeman, DY Wohn - Computer supported cooperative work (CSCW), 2019 - Springer
Team activities that were traditionally offline are increasingly incorporating mediated
elements where there is a mix of physical and computer-assisted activities. In this study, we …

Exploring player behavior and motivations to continue playing Pokémon GO

E Ghazali, DS Mutum, MY Woon - Information Technology & People, 2019 - emerald.com
Purpose The purpose of this paper is to identify the determinants of players' continuance
intentions to play Pokémon GO (PG) and ultimately make in-app purchases, mainly from the …

A qualitative inquiry into the contextualized parental mediation practices of young children's digital media use at home

B Zaman, M Nouwen, J Vanattenhoven… - … of Broadcasting & …, 2016 - Taylor & Francis
Technologies are increasingly adopted and used by young children at home. Parents play
an important role in shaping their media use, keeping certain possibilities open for children …

Social support in eSports: building emotional and esteem support from instrumental support interactions in a highly competitive environment

G Freeman, DY Wohn - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
In this paper we report an empirical study of how and what types of social support eSports
players can experience from their gameplay. Specifically, we interviewed 26 eSports players …

eSports as an emerging research context at CHI: Diverse perspectives on definitions

G Freeman, DY Wohn - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
This paper represents our first endeavor to explore how to better understand the complex
nature, scope, and practices of eSports. Our goal is to explore diverse perspectives on what …