Designing creative AI partners with COFI: A framework for modeling interaction in human-AI co-creative systems

J Rezwana, ML Maher - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Human-AI co-creativity involves both humans and AI collaborating on a shared creative
product as partners. In a creative collaboration, interaction dynamics, such as turn-taking …

Procedural content generation through quality diversity

D Gravina, A Khalifa, A Liapis… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …

[图书][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

On mixed-initiative content creation for video games

G Lai, FF Leymarie, W Latham - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
In this article, we present a survey of mixed-initiative methods for the creation of content for
video games. We also propose a definition of what mixed initiative implies, as the term lacks …

Expanding expressive range: Evaluation methodologies for procedural content generation

A Summerville - Proceedings of the AAAI Conference on Artificial …, 2018 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) has been a part of video games for the
majority of their existence and have been an area of active research over the past decade …

Towards game design via creative machine learning (GDCML)

A Sarkar, S Cooper - 2020 IEEE Conference on Games (CoG), 2020 - ieeexplore.ieee.org
In recent years, machine learning (ML) systems have been increasingly applied for
performing creative tasks. Such creative ML approaches have seen wide use in the domains …

10 Years of the PCG workshop: Past and Future Trends

A Liapis - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
As of 2020, the international workshop on Procedural Content Generation enters its second
decade. The annual workshop, hosted by the international conference on the Foundations of …

Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions

A Alvarez, S Dahlskog, J Font… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
In this article, we propose the interactive constrained multidimensional archive of phenotypic
elites (MAP-Elites), a quality-diversity solution for game content generation, implemented as …

Graph-based generation of action-adventure dungeon levels using answer set programming

T Smith, J Padget, A Vidler - … of the 13th International Conference on the …, 2018 - dl.acm.org
The construction of dungeons in typical action-adventure computer games entails
composing a complex arrangement of structural and temporal dependencies. It is not simple …

Measuring diversity of game scenarios

Y Li, Z Wang, Q Zhang, B Yuan, X Wang… - arXiv preprint arXiv …, 2024 - arxiv.org
This survey comprehensively reviews the multi-dimensionality of game scenario diversity,
spotlighting the innovative use of procedural content generation and other fields as …