Developing digital intervention games for mental disorders: A review

A Shah, KR Kraemer, CR Won, S Black… - Games for health …, 2018 - liebertpub.com
There is limited research on mental health interventions delivered in a digital game format
and even less to guide developers on how to develop such games. This review focuses on …

Media use and recreation: Media-induced recovery as a link between media exposure and well-being

L Reinecke, A Eden - The Routledge handbook of media use …, 2016 - api.taylorfrancis.com
This chapter reviews empirical evidence to illuminate the role of the phenomena, particularly
parasocial interaction and relationships, in fostering well-being. From a psychological …

Families playing animal crossing together: coping with video games during the COVID-19 pandemic

KE Pearce, JC Yip, JH Lee, JJ Martinez… - Games and …, 2022 - journals.sagepub.com
The COVID-19 pandemic was stressful for everyone, particularly for families who had to
supervise and support children, facilitate remote schooling, and manage work and home life …

The role of gaming during difficult life experiences

I Iacovides, ED Mekler - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
HCI has become increasingly interested in the use of technology during difficult life
experiences. Yet despite considerable popularity, little is known about how and why people …

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic

A Boldi, A Rapp, M Tirassa - Human–Computer Interaction, 2022 - Taylor & Francis
The COVID-19 pandemic led to dramatic changes in people's lives. The Human-Computer
Interaction (HCI) community widely investigated technology use during crises. However …

Digital emotion regulation

G Wadley, W Smith, P Koval… - Current Directions in …, 2020 - journals.sagepub.com
People routinely regulate their emotions in order to function more effectively at work, to
behave more appropriately in social situations, or simply to feel better. Recently, researchers …

Social capital, social support and perceived stress in college students: The role of resilience and life satisfaction

A Kalaitzaki, G Tsouvelas, S Koukouli - Stress and Health, 2021 - Wiley Online Library
The study examined whether online and offline social capital and offline social support are
associated with less perceived stress in 403 undergraduate Greek college students through …

Corona Larona: A 2.5 D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies

LPT Cortes, SKT Tandayu, KRR Villan… - 2022 IEEE 14th …, 2022 - ieeexplore.ieee.org
Governments and health agencies around the world have been at the forefront of managing
the COVID-19 pandemic. To control the spread of the outbreak, mandatory safety protocols …

“Instant Happiness”: Smartphones as tools for everyday emotion regulation

Y Shi, P Koval, V Kostakos, J Goncalves… - International Journal of …, 2023 - Elsevier
Smartphone use has become an indispensable aspect of daily life for billions of people.
Increasingly, researchers are examining the impact of smartphone use upon psychological …

Enabled players: The value of accessible digital games

P Cairns, C Power, M Barlet, G Haynes… - Games and …, 2021 - journals.sagepub.com
It is increasingly recognized that there are many players of mainstream digital games who
have some form of disability. It is not known which aspects of games are valued by players …