A meta-scientific broad panorama of ethical aspects in the Brazilian IHC
LP Carvalho, JA Suzano… - Journal on Interactive …, 2022 - journals-sol.sbc.org.br
Ethics is a field of study that analyses practices, their principles, customs, and habits. The
Grand Research Challenges in Human-Computer Interaction in Brazil (GranDIHC-BR) …
Grand Research Challenges in Human-Computer Interaction in Brazil (GranDIHC-BR) …
User oppression in human-computer interaction: a dialectical-existential perspective
RF Gonzatto, FMC van Amstel - Aslib Journal of Information …, 2022 - emerald.com
Purpose This research theorizes the condition of human beings reduced to being users (and
only users) in human-computer interaction (HCI), a condition that favors them becoming …
only users) in human-computer interaction (HCI), a condition that favors them becoming …
Posthumous data at stake: an overview of digital immortality issues
Who wants to be immortal? While this rhetorical question seems to haunt humans, digital
immortality is already a reality. Social networks have allowed and facilitated our digital …
immortality is already a reality. Social networks have allowed and facilitated our digital …
Discussing human values in digital immortality: towards a value-oriented perspective
Intense social media interaction, wearable devices, mobile applications, and pervasive use
of sensors have created a personal information ecosystem for gathering traces of individual …
of sensors have created a personal information ecosystem for gathering traces of individual …
Dead users' profiles on Facebook: Limited interaction beyond human existence
D Trevisan, C Maciel, VC Pereira… - Interacting with …, 2023 - academic.oup.com
Death has become increasingly visible on social networks, especially after COVID-19, and
Facebook addresses that with double standards: while some profiles remain active, others …
Facebook addresses that with double standards: while some profiles remain active, others …
Revisiting empathy games concept from user comments perspective
TS de Melo Pinheiro, CC Valério, C Maciel… - Proceedings of the XX …, 2021 - dl.acm.org
Among the types of games, incipient concepts about empathy games are found in the
literature. Empathy is associated with a human ability to put oneself in the other's place, in …
literature. Empathy is associated with a human ability to put oneself in the other's place, in …
Dark patterns: Towards a socio-technical approach
The term Dark Pattern has been used to define design patterns intentionally created to
deceive users or favor the interests of parties other than users. Dark Patterns present socio …
deceive users or favor the interests of parties other than users. Dark Patterns present socio …
Ethics: What is the Research Scenario in the Brazilian Symposium IHC?
LP Carvalho, JA Suzano, R Pereira… - Proceedings of the XX …, 2021 - dl.acm.org
Human Values, the fourth challenge listed in the Grand Research Challenges in Human-
Computer Interaction in Brazil (GranDIHC-BR), between 2012 and 2022, presents aspects of …
Computer Interaction in Brazil (GranDIHC-BR), between 2012 and 2022, presents aspects of …
Hello World: 17 habilidades para exercitar desde o início da graduação em computação
Reconhecendo diferentes desafios do ensino de Computação e conscientes do contexto
situado em que atuamos, oferecemos uma disciplina de Introdução à Ciência da …
situado em que atuamos, oferecemos uma disciplina de Introdução à Ciência da …
Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA model
BG Batista, AFD Rodrigues, DM Miranda… - Proceedings of the 21st …, 2022 - dl.acm.org
This paper analyzes how the Socially Aware Design (SAwD) and Value-oriented and
Culturally Approach (VCIA) design model can be used to develop an edutainment game for …
Culturally Approach (VCIA) design model can be used to develop an edutainment game for …