[HTML][HTML] Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition
The use of the senses of vision and audition as interactive means has dominated the field of
Human-Computer Interaction (HCI) for decades, even though nature has provided us with …
Human-Computer Interaction (HCI) for decades, even though nature has provided us with …
Methods: Organising principles and general guidelines for participatory design projects
Participatory Design is about engaging users in the design of new information technology.
Much of the research within Participatory Design has been concerned with developing and …
Much of the research within Participatory Design has been concerned with developing and …
[图书][B] Pervasive information architecture: designing cross-channel user experiences
A Resmini, L Rosati - 2011 - books.google.com
Pervasive Information Architecture explains the 'why'and 'how'of pervasive information
architecture (IA) through detailed examples and real-world stories. It offers insights about …
architecture (IA) through detailed examples and real-world stories. It offers insights about …
Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …
design. They refer to a way in which interacting with computer systems is closer to the way …
Using tangible smart replicas as controls for an interactive museum exhibition
This paper presents the design, creation and use of tangible smart replicas in a large-scale
museum exhibition. We describe the design rationale for the replicas, the process used in …
museum exhibition. We describe the design rationale for the replicas, the process used in …
[HTML][HTML] Oradea's Cultural Event Management: The Impact of the 'Night of the Museums' on Tourist Perception and Destination Brand Identity
Understanding how event quality influences destination identity and tourist satisfaction is
crucial for creating memorable experiences and fostering positive perceptions of a …
crucial for creating memorable experiences and fostering positive perceptions of a …
The social production of heritage through cross‐media interaction: making place for place‐making
E Giaccardi, L Palen - International Journal of Heritage Studies, 2008 - Taylor & Francis
The living relationship between intangible and tangible forms of heritage, as well as natural
and cultural heritage, is a situated one, always in place. Information and communications …
and cultural heritage, is a situated one, always in place. Information and communications …
[HTML][HTML] Hybrid design creates innovative museum experiences
Hybrid design creates innovative museum experiences Page 1 62 March 2005/Vol. 48, No. 3
COMMUNICATIONS OF THE ACM BY Liam Bannon, Steve Benford, John Bowers, AND Christian …
COMMUNICATIONS OF THE ACM BY Liam Bannon, Steve Benford, John Bowers, AND Christian …
Designing co-creative AI for public spaces
Artificial intelligence (AI) is becoming increasingly pervasive in our everyday lives. There are
consequently many common misconceptions about what AI is, what it is capable of, and how …
consequently many common misconceptions about what AI is, what it is capable of, and how …
User experience of museum technologies: the phenomenological scales
Museums increasingly rely on technology as a guarantee of enhanced visitor experience.
However, both in Information Systems and Museology research, little attention has been …
However, both in Information Systems and Museology research, little attention has been …