Serious games and the gamification of tourism

F Xu, D Buhalis, J Weber - Tourism management, 2017 - Elsevier
Gamification has become a focus of attention in an increasing number of fields including
business, education, and health care. Through a wide range of applications and support …

Tourists as mobile gamers: Gamification for tourism marketing

F Xu, F Tian, D Buhalis, J Weber… - Future of Tourism …, 2021 - taylorfrancis.com
Gaming as a cutting-edge concept has recently been used by some innovative tourism
sectors as a marketing tool and as a method of deeper engagement with visitors. This …

Exploring user acceptance of 3D virtual worlds in travel and tourism marketing

YC Huang, SJ Backman, KF Backman, DW Moore - Tourism management, 2013 - Elsevier
The virtual world of Second Life provides opportunities for companies in communicating
marketing messages to targeted markets and capturing the attention of potential customers …

Differences in online reviews caused by distribution channels

JM Kim, S Hyun - Tourism Management, 2021 - Elsevier
Since the use of social networks has become part of daily life for most people, many online
travel agencies (OTAs) are allowing customers to log in using account credentials for social …

A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand Higher Education institutions: Final report …

B Dalgarno, S Gregory, L Carlson, MJW Lee, B Tynan - 2013 - rune.une.edu.au
3D immersive virtual worlds, such as Second Life, have been the focus of substantial
attention from tertiary educators in recent years and the potential for the use of such …

The analysis of Serbian customers satisfaction with e-services quality dimensions of lodging e-intermediaries

N Mihajlović - The European Journal of Applied Economics, 2017 - aseestant.ceon.rs
With the constantly rising share of online accommodation bookings, finding out how
customers perceive the website e-service quality is becoming increasingly important in order …

[PDF][PDF] The contribution of online travel agencies to the profitability of hotels: case of Turkey

B Kutlu, H Kimiloglu, S Caliskan - Interdisciplinary Journal of …, 2013 - academia.edu
The critical power of OTAs has attracted special attention to how much they contribute to the
online travel industry in general. It is crucially important for both OTAs and hotels to grasp …

Gamifying cultural heritage. education, tourism development, and territory promotion: two Italian examples

S Mariotti - Handbook of research on cross-disciplinary uses of …, 2022 - igi-global.com
In recent years, communication and digital technologies have widely affected the cultural
heritage sector, offering incredible opportunities to enhance the experiential value of …

Factors that Influence Consumer Purchase Intention towards Online Travel Packages Available on E-Marketplace during New Normal

Y Guangsheng - Journal of Digitainability, Realism & Mastery …, 2022 - dreamjournal.my
The tourism industry has recently been affected by worldwide Covid-19 Pandemic. One of
the fundamental aspects of developing the tourism sector through the e-marketplace is a …

Virtual and augmented reality in serious tourism games: Opportunities, tourist motives, and challenges

A Triantafillidou, G Lappas - SHS Web of Conferences, 2022 - shs-conferences.org
Using prior models regarding online consumer behavior and adoption of technological
innovations the present study aims at identifying various factors that might impact on tourists' …