Locust wrath: an iOS audience participatory auditory display

PM Lindborg, DY Liu - 2015 - dr.ntu.edu.sg
Mobile devices have been used in soundscape installations and performances over the past
decade or longer, often to emphasize social interaction. Multichannel sonification has been …

[PDF][PDF] FEELING LOKI'S PAIN: DESIGNING AND EVALUATING A DIY 3D AUDITORY DISPLAY FOR GEODATA SONIFICATION

PM Lindborg - 26th International Conference on Auditory Display …, 2021 - icad2021.icad.org
Loki's Pain is an immersive 3D audio installation artwork, a sonification of seismic activity.
Visitors take the place of Loki, who was punished by the gods and caused earthquakes. We …

About When We Collide: A Generative and Collaborative Sound Installation

PM Lindborg, JB Koh - array., 2015 - journals.qucosa.de
Abstract The idea for When We Collide sprang from Douglas Hofstader's metaphor of
creativity as the meeting between records and record players, appearing in his 1979 book" …

[PDF][PDF] Sonic Explorations of Gumowski-Mira Maps

TS Tan, PM Lindborg - ICMC, 2017 - academia.edu
This paper studies the use of GumowskiMira maps for sonic arts. GumowskiMira maps are a
set of chaotic sys tems that produce many organic orbits that resemble cells, flowers and …

[PDF][PDF] Graviton Dance

PM Lindborg - academia.edu
Graviton Dance is an interactive sound installation mediated with a semantic space.
Browsing a circumplex, visitors associate words with the sounds generated by the …

[引用][C] Locust Wrath: an iOS audience participatory auditory

PM Lindborg, DY Liu - 2015