Architecting scalable academic virtual world grids: A case utilizing opensimulator
CJ Lesko, YA Hollingsworth - Journal For Virtual Worlds …, 2013 - jvwr-ojs-utexas.tdl.org
To better understand the technological requirements of academic institutions looking to
implement an OpenSimulator virtual world grid, an observational study was performed to …
implement an OpenSimulator virtual world grid, an observational study was performed to …
Reducing the impact of players' transfer in managing scalable virtual worlds
Virtual worlds are both computation and communication intensive as they provide rich
content and frequent updates to players for an improved performance. Virtual worlds use …
content and frequent updates to players for an improved performance. Virtual worlds use …
Faster dynamic spatial partitioning in opensimulator
OpenSimulator has emerged as one of the leading tools to help researchers, developers,
and practitioners working in the field of virtual worlds since it is an open-source alternative to …
and practitioners working in the field of virtual worlds since it is an open-source alternative to …
Integrating dynamic scalability into the opensimulator framework
OpenSimulator, when configured in grid mode, is highly scalable and places no restriction
on the number of running OpenSimulator instances, often called Simulator, or the number of …
on the number of running OpenSimulator instances, often called Simulator, or the number of …
Quicker re-allocation of regions in opensimulator framework
Scalability is one of the major issues to cope with, in digital spaces, called virtual worlds,
usually parallel and distributed in nature. In our previous work, we developed a framework …
usually parallel and distributed in nature. In our previous work, we developed a framework …
Object-based viewpoint for large-scale distributed virtual environment
Abstract Distributed Virtual Environment (DVE) is a shared application consisting many
objects, which can be accessed by many users. There have been many methods used to …
objects, which can be accessed by many users. There have been many methods used to …
[PDF][PDF] The design of a contemporary infrastructure for scalable and consistent virtual worlds
U Farooq - 2012 - ueaeprints.uea.ac.uk
Virtual worlds have recently emerged as interactive and collaborative virtual spaces that
have unique features. Existing mechanisms originally developed for games or simulation …
have unique features. Existing mechanisms originally developed for games or simulation …
Object-based simulators for large scale distributed virtual environment
Abstract Distributed Virtual Environment (DVE) is a shared application consisting many
objects, which can be accessed by many users. There have been many methods used to …
objects, which can be accessed by many users. There have been many methods used to …
1p1o: A large scale distributed virtual environment
Virtual Environment (VE) is a simulation application that is widely used for the development
of computer generated synthetic environments. A Distributed VE (DVE) allows many users to …
of computer generated synthetic environments. A Distributed VE (DVE) allows many users to …
[PDF][PDF] Load balancing for virtual worlds by splitting and merging spatial regions
Load Balancing for Virtual Worlds by Splitting and Merging Spatial Regions 1 Introduction Page
1 Informatica 42 (2018) 107–116 107 Load Balancing for Virtual Worlds by Splitting and …
1 Informatica 42 (2018) 107–116 107 Load Balancing for Virtual Worlds by Splitting and …