Digital game-based technology for English language learning in preschools and primary schools: A systematic analysis

CA Ongoro, YY Fanjiang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
This article aims to provide a systematic review of existing research on the use of digital
game-based learning (DGBL) technology for foreign language (English) in preschool and …

Mobile-assisted language learning with Babbel and Duolingo: comparing L2 learning gains and user experience

M Kessler, S Loewen, T Gönülal - Computer Assisted Language …, 2023 - Taylor & Francis
Despite the influx of research examining various aspects of mobile-assisted language
learning (MALL) applications (apps) over the past two decades, there have been no head-to …

Methodological characteristics in technology-mediated task-based language teaching research: Current practices and future directions

YJ Kim, Y Namkung - Annual Review of Applied Linguistics, 2024 - cambridge.org
In the past two decades, the synergistic relationship among task-based language teaching
(TBLT), instructed second language acquisition, and computer-assisted language learning …

Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making

N Taguchi, DH Dixon, Y Qin… - Language Teaching …, 2022 - journals.sagepub.com
We investigated the extent to which English learners developed knowledge of pragmatically-
appropriate request-making forms through task-based gameplay involving virtual dialogues …

[图书][B] Digital games in language learning: case studies and applications

M Peterson, N Jabbari - 2022 - books.google.com
This edited volume provides a comprehensive overview of contemporary research into the
application of digital games in second and foreign language teaching and learning. As the …

Technology-enhanced language learning and pragmatics: Insights from digital game-based pragmatics instruction

N Taguchi - Language Teaching, 2024 - cambridge.org
Learning pragmatics involves learning linguistic forms and their communicative functions as
well as the context where the form-function relationships are realized. Given its socially …

[HTML][HTML] Is mobile game-based learning effective for international adults learning Maltese?

J Żammit - Asian-Pacific Journal of Second and Foreign …, 2022 - Springer
Abstract The EULALIA (Enhancing University Language courses with an App powered by
game-based learning and tangible user interface activities) project aimed to enhance the …

Self-regulated digital game-based vocabulary learning: motivation, application of self-regulated learning strategies, EFL vocabulary knowledge development, and …

R Zhang, D Zou, G Cheng - Computer Assisted Language Learning, 2024 - Taylor & Francis
Digital game-based learning has shown usefulness in developing EFL vocabulary
knowledge and encouraging learner application of self-regulated learning (SRL) strategies …

Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review

K Li, M Peterson, Q Wang, H Wang - Computer Assisted Language …, 2023 - Taylor & Francis
The research on digital game-based language learning (DGBLL) keeps growing, but a
comprehensive account of its development in the recent two decades is still lacking …

The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics.

DH Dixon - CALICO Journal, 2022 - search.ebscohost.com
This study quantitatively measures the variation in language derived from a targeted set of
digital game mechanics. Mechanics refer to the design elements of a game that make up the …