[HTML][HTML] Social Cognitive Theory to Assess the Intention to participate in the Facebook Metaverse by citizens in Peru during the COVID-19 pandemic

A Alvarez-Risco, S Del-Aguila-Arcentales… - Journal of Open …, 2022 - mdpi.com
The current study aims to validate and apply an instrument to assess the relationship
between institutional support, technological literacy, and self-efficacy on the intention to …

I am (not) my avatar: A review of the user-avatar relationships in massively multiplayer online worlds

F Sibilla, T Mancini - Cyberpsychology: Journal of Psychosocial …, 2018 - cyberpsychology.eu
Literature currently presents many studies on the self in the context of Massively Multiplayer
Online Worlds, many of which have explored both the self of the user (offline self) and the …

Research note—privacy concerns and privacy-protective behavior in synchronous online social interactions

Z Jiang, CS Heng, BCF Choi - Information Systems …, 2013 - pubsonline.informs.org
Privacy is of prime importance to many individuals when they attempt to develop online
social relationships. Nonetheless, it has been observed that individuals' behavior is at times …

Gaming social capital: Exploring civic value in multiplayer video games

L Molyneux, K Vasudevan… - Journal of Computer …, 2015 - academic.oup.com
Recent research suggests that social interactions in video games may lead to the
development of community bonding and prosocial attitudes. Building on this line of research …

Social support in eSports: building emotional and esteem support from instrumental support interactions in a highly competitive environment

G Freeman, DY Wohn - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
In this paper we report an empirical study of how and what types of social support eSports
players can experience from their gameplay. Specifically, we interviewed 26 eSports players …

Ping to win? Non-verbal communication and team performance in competitive online multiplayer games

A Leavitt, BC Keegan, J Clark - Proceedings of the 2016 CHI Conference …, 2016 - dl.acm.org
Non-verbal communication plays a large role in online competitive multiplayer games, as
team members attempt to coordinate with each other without distraction to achieve victory …

Gamifying research: Strategies, opportunities, challenges, ethics

S Deterding, A Canossa, C Harteveld… - Proceedings of the 33rd …, 2015 - dl.acm.org
From social sciences to biology and physics, gamified systems and games are increasingly
being used as contexts and tools for research: as" petri dishes" for observing macro-social …

" We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality

L Li, G Freeman, K Schulenberg, D Acena - Proceedings of the 2023 …, 2023 - dl.acm.org
Although social support can be a vital component of gender and sexual identity formation,
many LGBTQ+ individuals often lack offline social networks for such support. Traditional …

Motivations for game play and the social capital and civic potential of video games

F Dalisay, MJ Kushin, M Yamamoto… - New Media & …, 2015 - journals.sagepub.com
This study examined the relationships between video game play motivations identified by
Yee (2006), social capital (measured by social trust and neighborliness), political …

Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players

JC Waddell, W Peng - Computers in Human Behavior, 2014 - Elsevier
Cooperation and competition have emerged as factors that may affect video game players.
Competition consistently has been found to elicit increased aggression whilst cooperation …