State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
Embree: a kernel framework for efficient CPU ray tracing
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is
explicitly designed to achieve high performance in professional rendering environments in …
explicitly designed to achieve high performance in professional rendering environments in …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
On building fast kd-trees for ray tracing, and on doing that in O (N log N)
Though a large variety of efficiency structures for ray tracing exist, kd-trees today seem to
slowly become the method of choice. In particular, kd-trees built with cost estimation …
slowly become the method of choice. In particular, kd-trees built with cost estimation …
KD-tree acceleration structures for a GPU raytracer
T Foley, J Sugerman - Proceedings of the ACM SIGGRAPH …, 2005 - dl.acm.org
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-
triangle intersection, making them attractive target platforms for raytracing. To date, most …
triangle intersection, making them attractive target platforms for raytracing. To date, most …
Ray tracing deformable scenes using dynamic bounding volume hierarchies
I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
RPU: a programmable ray processing unit for realtime ray tracing
S Woop, J Schmittler, P Slusallek - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
Recursive ray tracing is a simple yet powerful and general approach for accurately
computing global light transport and rendering high quality images. While recent algorithmic …
computing global light transport and rendering high quality images. While recent algorithmic …
Realtime ray tracing and interactive global illumination
I Wald - 2005 - dl.gi.de
Interaktive 3D-Computergraphik basiert heutzutage fast ausschliesslich auf dem
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …
On fast construction of SAH-based bounding volume hierarchies
I Wald - 2007 IEEE Symposium on Interactive Ray Tracing, 2007 - ieeexplore.ieee.org
With ray traversal performance reaching the point where real-time ray tracing becomes
practical, ray tracing research is now shifting away from faster traversal, and towards the …
practical, ray tracing research is now shifting away from faster traversal, and towards the …
Ray tracing animated scenes using coherent grid traversal
We present a new approach to interactive ray tracing of moderate-sized animated scenes
based on traversing frustum-bounded packets of coherent rays through uniform grids. By …
based on traversing frustum-bounded packets of coherent rays through uniform grids. By …