UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience
When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the
same methods of locomotion for the way back as for the way forward. This is time-consuming …
same methods of locomotion for the way back as for the way forward. This is time-consuming …
Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
Multi-user locomotion in VR has grown increasingly common, posing numerous challenges.
A key factor contributing to these challenges is the gaps in experience between active and …
A key factor contributing to these challenges is the gaps in experience between active and …
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
With the proliferation of VR and a metaverse on the horizon, many multi-user activities are
migrating to the VR world, calling for effective collaboration support. As one key feature …
migrating to the VR world, calling for effective collaboration support. As one key feature …
ShareYourReality: Investigating Haptic Feedback and Agency in Virtual Avatar Co-embodiment
KP Venkatraj, W Meijer… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual co-embodiment enables two users to share a single avatar in Virtual Reality (VR).
During such experiences, the illusion of shared motion control can break during joint-action …
During such experiences, the illusion of shared motion control can break during joint-action …
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues
D Hirobe, S Shirai, J Orlosky, M Alizadeh… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) video games that are played on a VR headset are becoming increasingly
common in households, and though many games require players to navigate vast virtual …
common in households, and though many games require players to navigate vast virtual …
HetFS: a method for fast similarity search with ad-hoc meta-paths on heterogeneous information networks
X Mao, Z Chen, Z He, Y Jing, K Zhang, XS Wang - World Wide Web, 2024 - Springer
Numerous real-world information networks form Heterogeneous Information Networks
(HINs) with diverse objects and relations represented as nodes and edges in …
(HINs) with diverse objects and relations represented as nodes and edges in …
TeleAware Robot: Designing Awareness-augmented Telepresence Robot for Remote Collaborative Locomotion
R Li, Y Zhu, M Liu, Y Zeng, S Zhuang, J Fu… - Proceedings of the …, 2024 - dl.acm.org
Telepresence robots can be used to support users to navigate an environment remotely and
share the visiting experience with their social partners. Although such systems allow users to …
share the visiting experience with their social partners. Although such systems allow users to …
MagicMap: Enhancing Indoor Navigation Experience in VR Museums
Museum visitors are typically advised to follow trajectories planned by curators.
Nevertheless, the diverse locomotion techniques available in Virtual Reality (VR) offer …
Nevertheless, the diverse locomotion techniques available in Virtual Reality (VR) offer …
Spatial Awareness and User Preferences During Group Locomotion in Virtual Reality: A Study with Four-User Groups
H Brument, T Lautenbach… - 2024 IEEE Conference …, 2024 - ieeexplore.ieee.org
Recent work investigated Group Locomotion Techniques (GLTs), which enable the
viewpoint of several users to be updated simultaneously with pairs of users and simulated …
viewpoint of several users to be updated simultaneously with pairs of users and simulated …
On the Computation of User Placements for Virtual Formation Adjustments during Group Navigation
T Weissker, M Franzgrote, T Kuhlen… - 2024 IEEE Conference …, 2024 - ieeexplore.ieee.org
Several group navigation techniques enable a single navigator to control travel for all group
members simultaneously in social virtual reality. A key aspect of this process is the ability to …
members simultaneously in social virtual reality. A key aspect of this process is the ability to …