Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain

M Colley, B Wanner, M Rädler, M Rötzer… - Proceedings of the CHI …, 2024 - dl.acm.org
Gaze interaction is a promising interaction method to increase variety, challenge, and fun in
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …

Investigating the effects of individual spatial abilities on virtual reality object manipulation

T Drey, M Montag, A Vogt, N Rixen, T Seufert… - Proceedings of the …, 2023 - dl.acm.org
Object manipulation in 3D space, meaning translating, rotating, and scaling, is ubiquitous in
virtual reality (VR), and several interaction techniques have been developed in the past to …

SpARklingPaper: enhancing common pen-and paper-based handwriting training for children by digitally augmenting papers using a tablet screen

T Drey, J Janek, J Lang, D Puschmann… - Proceedings of the …, 2022 - dl.acm.org
Educational apps support learning, but handwriting training is still based on analog pen-and
paper. However, training handwriting with apps can negatively affect graphomotor …

Personalized game difficulty prediction using factorization machines

JT Kristensen, C Guckelsberger, P Burelli… - Proceedings of the 35th …, 2022 - dl.acm.org
The accurate and personalized estimation of task difficulty provides many opportunities for
optimizing user experience. However, user diversity makes such difficulty estimation hard, in …

Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games

MAM Cuerdo, A Mahajan, J Mao… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Player challenge is core to the player experience in video games. While research on
challenge and failure is on the rise, the granular components of failure in games are …

Dropping Hints: Visual Hints for Improving Learning using Mobile Augmented Reality

N Wittig, U Gruenefeld, L Glaser, M Krvavac… - Proceedings of the …, 2024 - dl.acm.org
In traditional learning, students frequently need help mastering mathematical concepts due
to the complexity of the content and static and non-interactive teaching methods. However …

Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games

A Joshi, C Mousas, DF Harrell, D Kao - Proceedings of the 17th …, 2022 - dl.acm.org
Games are now ubiquitous, and educational games are becoming increasingly prevalent.
Like other games, educational video games attract participants from different ethnicities and …

[图书][B] Operationalising Difficulty in Puzzle Games

JT Kristensen - 2022 - pure.itu.dk
The main line of investigation of this industrial PhD has been determining and modelling
difficulty in games, specifically in mobile puzzle games. Difficulty plays a crucial role in …

Towards mixed reality in education: overcoming challenges of teaching, learning, and authoring

T Drey - 2023 - oparu.uni-ulm.de
Digitization is ubiquitous in our everyday life and has already revolutionized education.
Especially the rise of Mixed Reality (MR) during the last decade has shown multiple new …