Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
Gaze interaction is a promising interaction method to increase variety, challenge, and fun in
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …
Investigating the effects of individual spatial abilities on virtual reality object manipulation
Object manipulation in 3D space, meaning translating, rotating, and scaling, is ubiquitous in
virtual reality (VR), and several interaction techniques have been developed in the past to …
virtual reality (VR), and several interaction techniques have been developed in the past to …
SpARklingPaper: enhancing common pen-and paper-based handwriting training for children by digitally augmenting papers using a tablet screen
T Drey, J Janek, J Lang, D Puschmann… - Proceedings of the …, 2022 - dl.acm.org
Educational apps support learning, but handwriting training is still based on analog pen-and
paper. However, training handwriting with apps can negatively affect graphomotor …
paper. However, training handwriting with apps can negatively affect graphomotor …
Personalized game difficulty prediction using factorization machines
JT Kristensen, C Guckelsberger, P Burelli… - Proceedings of the 35th …, 2022 - dl.acm.org
The accurate and personalized estimation of task difficulty provides many opportunities for
optimizing user experience. However, user diversity makes such difficulty estimation hard, in …
optimizing user experience. However, user diversity makes such difficulty estimation hard, in …
Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games
MAM Cuerdo, A Mahajan, J Mao… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Player challenge is core to the player experience in video games. While research on
challenge and failure is on the rise, the granular components of failure in games are …
challenge and failure is on the rise, the granular components of failure in games are …
Dropping Hints: Visual Hints for Improving Learning using Mobile Augmented Reality
N Wittig, U Gruenefeld, L Glaser, M Krvavac… - Proceedings of the …, 2024 - dl.acm.org
In traditional learning, students frequently need help mastering mathematical concepts due
to the complexity of the content and static and non-interactive teaching methods. However …
to the complexity of the content and static and non-interactive teaching methods. However …
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games
Games are now ubiquitous, and educational games are becoming increasingly prevalent.
Like other games, educational video games attract participants from different ethnicities and …
Like other games, educational video games attract participants from different ethnicities and …
[图书][B] Operationalising Difficulty in Puzzle Games
JT Kristensen - 2022 - pure.itu.dk
The main line of investigation of this industrial PhD has been determining and modelling
difficulty in games, specifically in mobile puzzle games. Difficulty plays a crucial role in …
difficulty in games, specifically in mobile puzzle games. Difficulty plays a crucial role in …
Towards mixed reality in education: overcoming challenges of teaching, learning, and authoring
T Drey - 2023 - oparu.uni-ulm.de
Digitization is ubiquitous in our everyday life and has already revolutionized education.
Especially the rise of Mixed Reality (MR) during the last decade has shown multiple new …
Especially the rise of Mixed Reality (MR) during the last decade has shown multiple new …