[HTML][HTML] The philosophy of digital art

K Thomson-Jones, S Moser - 2015 - plato.stanford.edu
The philosophy of digital art is the philosophical study of art that crucially relies on computer
processing in its production or presentation. There are many kinds of digital art, including …

[HTML][HTML] Некоторые особенности организации игрового пространства игр с 2D-графикой жанра платформер с точки зрения взаимодействия между игроком и …

ТК Ермаков - Журнал Сибирского федерального университета …, 2022 - cyberleninka.ru
В статье рассмотрены принципы организации игрового пространства трех игр жанра
2D-платформер: Celeste Classic, The End is Nigh и Celeste. Основным методом …

Технічні особливості наративних екшн-ігор 1990–2010х рр. як чинник їхнього розвитку в контексті цифрового мистецтва

ІП Печеранський - Культура України, 2023 - ku-khsac.in.ua
Анотація Розкрито та проаналізовано технічні особливості наративних екшн-ігор 1990–
2010-х рр. як чинник їхнього розвитку в контексті цифрового мистецтва. Зазначено, що …

[图书][B] New philosophies of film: An introduction to cinema as a way of thinking

R Sinnerbrink - 2022 - books.google.com
What can philosophy teach us about cinema? Can cinema transform how we understand
philosophy? How should we describe the competing approaches to philosophizing on film …

New Zealand attitudes towards the emerging sport of Esports: Content analysis of New Zealand public discourse on Esports: A thesis submitted in partial fulfilment of …

J Benden - 2023 - researcharchive.lincoln.ac.nz
Globally, esports is no longer a new activity due to the expansion of esports tournaments,
university scholarships, large sponsorships, and well-documented growth in popularity …

[PDF][PDF] Videohry, umění a motivace

P Kuzmeniuková - 2024 - dspace.cuni.cz
The aim of this work is to describe and present evidence as to whether artistically oriented
video games can be considered part of art. The work primarily focuses on new perspectives …

Filozofski problemi videoigara

J Ovanin - 2024 - zir.nsk.hr
Sažetak Moje zanimanje za spajanjem filozofije i videoigara se razvijalo kroz posljednje
godine fakulteta, s obzirom na to da su videoigre dio mog života od djetinjstva. Uzrokovale …

“Reflexiones sobre los usos de términos ambiguos: clásico, antiguo y otros afines o contrarios”(Reflections on the uses of ambiguous words: classic, ancient and other …

P Montanari - 2023 - philpapers.org
Abstract (English:) This contribution attempts a first non-normative approach to the problem
of the classic, its definition and its meaning in an age of globalization. It reviews a series of …

Esthétiques processuelles: Penser les subjectivations contemporaines-entre médium, simulacre et dispositif-avec Pierre Klossowski

T Vaillancourt - 2024 - kops.uni-konstanz.de
Cettée recherche s' inscrit dans un double mouvement dont les liaisons appellent des
éclaircissements préalables. La question initiale qui dirige notre analyse peut être ainsi …

[PDF][PDF] 329Contemporary Adventures with The Garden of Earthly Delights: Open Worlds and Hieronymus Bosch

R Rhodes - 2023 - academia.edu
Over 500 years after it was created, Hieronymus Bosch's The Garden of Earthly Delights
continues to intrigue viewers. It has inspired contemporary artwork across diverse media …