Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Education of preschool and elementary teachers on the use of adaptive gamification in science education
AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …
early stages of the education system, is notably widespread in helping students learn and …
A qualitative investigation of student perceptions of game elements in a gamified course
As gamification grows in popularity, there has been increased interest in its potential as a
motivating and engaging learning strategy. Yet, it is still a controversial issue in education …
motivating and engaging learning strategy. Yet, it is still a controversial issue in education …
Adaptive gamification in E‐learning: A literature review and future challenges
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …
allow for more digitized learning environments to create interactive and engaging learning …
The effects of player type on performance: A gamification case study
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …
has on their performance in gamified applications. Previous studies sought to explore the …
[PDF][PDF] Towards adaptive gamification: a synthesis of current developments
Adaptive gamification is an emerging and fast-growing research stream, that enhances
traditional gamification approaches with user-centered, personalized and adaptive incentive …
traditional gamification approaches with user-centered, personalized and adaptive incentive …
A design framework for adaptive gamification applications
The application of gamification does not always achieve the expected results due to the
shortcomings of the quite common" one size fits all" approach of standard gamification …
shortcomings of the quite common" one size fits all" approach of standard gamification …
Motivation and engagement of final-year students when using e-learning: A qualitative study of gamification in pandemic situation
The COVID-19 pandemic has changed how the education system operates. The shift from
face-to-face learning to online learning generated many problems, including decreasing …
face-to-face learning to online learning generated many problems, including decreasing …
AGE-Learn: Ontology-based representation of personalized gamification in E-learning
E-learning is constantly growing and seems to be essential in this rapidly changing world.
Continually improving learners 'experience, gamifying e-learning appeared with one …
Continually improving learners 'experience, gamifying e-learning appeared with one …