Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …

A qualitative investigation of student perceptions of game elements in a gamified course

T Aldemir, B Celik, G Kaplan - Computers in human Behavior, 2018 - Elsevier
As gamification grows in popularity, there has been increased interest in its potential as a
motivating and engaging learning strategy. Yet, it is still a controversial issue in education …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

The effects of player type on performance: A gamification case study

CE Lopez, CS Tucker - Computers in Human Behavior, 2019 - Elsevier
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …

[PDF][PDF] Towards adaptive gamification: a synthesis of current developments

M Böckle, J Novak, M Bick - 2017 - scholar.archive.org
Adaptive gamification is an emerging and fast-growing research stream, that enhances
traditional gamification approaches with user-centered, personalized and adaptive incentive …

A design framework for adaptive gamification applications

M Böckle, I Micheel, M Bick, J Novak - 2018 - scholarspace.manoa.hawaii.edu
The application of gamification does not always achieve the expected results due to the
shortcomings of the quite common" one size fits all" approach of standard gamification …

Motivation and engagement of final-year students when using e-learning: A qualitative study of gamification in pandemic situation

FS Rahayu, LE Nugroho, R Ferdiana, DB Setyohadi - Sustainability, 2022 - mdpi.com
The COVID-19 pandemic has changed how the education system operates. The shift from
face-to-face learning to online learning generated many problems, including decreasing …

AGE-Learn: Ontology-based representation of personalized gamification in E-learning

S Bennani, A Maalel, HB Ghezala - Procedia Computer Science, 2020 - Elsevier
E-learning is constantly growing and seems to be essential in this rapidly changing world.
Continually improving learners 'experience, gamifying e-learning appeared with one …