Extreme clicking for efficient object annotation

DP Papadopoulos, JRR Uijlings… - Proceedings of the …, 2017 - openaccess.thecvf.com
Manually annotating object bounding boxes is central to building computer vision datasets,
and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box …

A survey of digital earth

A Mahdavi-Amiri, T Alderson, F Samavati - Computers & Graphics, 2015 - Elsevier
The creation of a digital representation of the Earth and its associated data is a complex and
difficult task. The incredible size of geospatial data and differences between data sets pose …

Survey of semi-regular multiresolution models for interactive terrain rendering

R Pajarola, E Gobbetti - The Visual Computer, 2007 - Springer
Rendering high quality digital terrains at interactive rates requires carefully crafted
algorithms and data structures able to balance the competing requirements of realism and …

Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models

E Gobbetti, F Marton - Computers & Graphics, 2004 - Elsevier
We recently introduced an efficient multiresolution structure for distributing and rendering
very large point sampled models on consumer graphics platforms [1]. The structure is based …

Seamless patches for GPU-based terrain rendering

Y Livny, Z Kogan, J El-Sana - The Visual Computer, 2009 - Springer
In this paper we present a novel approach for interactive rendering of large terrain datasets.
Our approach is based on subdividing a terrain into rectangular patches at different …

GPU-friendly high-quality terrain rendering

J Schneider, R Westermann - 2006 - otik.uk.zcu.cz
We present a LOD rendering technique for large, textured terrain, which is well-suited for
recent GPUs. In a preprocess, we tile the domain, and we compute for each tile a discrete …

[PDF][PDF] GPU Ray-Casting for Scalable Terrain Rendering.

C Dick, JH Krüger, R Westermann - Eurographics (Areas Papers), 2009 - diglib.eg.org
With the ever increasing resolution of scanned elevation models, geometry throughput on
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …

Quick-vdr: Interactive view-dependent rendering of massive models

SE Yoon, B Salomon, R Gayle… - ACM SIGGRAPH 2004 …, 2004 - dl.acm.org
View-dependent simplification and rendering have been actively researched for interactive
display of large datasets [Hoppe 1997]. These algorithms have many appealing properties …

C‐BDAM–compressed batched dynamic adaptive meshes for terrain rendering

E Gobbetti, F Marton, P Cignoni… - Computer Graphics …, 2006 - Wiley Online Library
We describe a compressed multiresolution representation for supporting interactive
rendering of very large planar and spherical terrain surfaces. The technique, called …

Multi-resolution terrain rendering using summed-area tables

S Li, C Zheng, R Wang, Y Huo, W Zheng, H Lin… - Computers & …, 2021 - Elsevier
Due to the fundamental weaknesses of level-of-detail (LOD) control and rich details in the
Geometry Clipmaps, we propose a multi-resolution terrain rendering algorithm that utilizes …