Policy gradient assisted map-elites

O Nilsson, A Cully - Proceedings of the Genetic and Evolutionary …, 2021 - dl.acm.org
Quality-Diversity optimization algorithms such as MAP-Elites, aim to generate collections of
both diverse and high-performing solutions to an optimization problem. MAP-Elites has …

Baba is y'all: Collaborative mixed-initiative level design

M Charity, A Khalifa, J Togelius - 2020 IEEE Conference on …, 2020 - ieeexplore.ieee.org
We present a collaborative mixed-initiative system for building levels for the puzzle game"
Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for …

TropeTwist: trope-based narrative structure generation

A Alvarez, J Font - Proceedings of the 17th International Conference on …, 2022 - dl.acm.org
Games are complex, multi-faceted systems that share common elements and underlying
narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that …

Towards game design via creative machine learning (GDCML)

A Sarkar, S Cooper - 2020 IEEE Conference on Games (CoG), 2020 - ieeexplore.ieee.org
In recent years, machine learning (ML) systems have been increasingly applied for
performing creative tasks. Such creative ML approaches have seen wide use in the domains …

Preference-learning emitters for mixed-initiative quality-diversity algorithms

R Gallotta, K Arulkumaran… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In mixed-initiative co-creation tasks, wherein a human and a machine jointly create items, it
is important to provide multiple relevant suggestions to the designer. Quality-diversity …

Conditional level generation and game blending

A Sarkar, Z Yang, S Cooper - arXiv preprint arXiv:2010.07735, 2020 - arxiv.org
Prior research has shown variational autoencoders (VAEs) to be useful for generating and
blending game levels by learning latent representations of existing level data. We build on …

Towards AI as a creative colleague in game level design

T Larsson, J Font, A Alvarez - Proceedings of the AAAI Conference on …, 2022 - ojs.aaai.org
Abstract In Mixed-Initiative Co-Creative tools, the human is mostly in control of what will and
can be created, delegating the AI to a more suggestive role instead of a colleague in the co …

Questgram [Qg]: toward a mixed-initiative quest generation tool

A Alvarez, E Grevillius, E Olsson, J Font - Proceedings of the 16th …, 2021 - dl.acm.org
Quests are a core element in many games, especially role-playing and adventure games,
where quests drive the gameplay and story, engage the player in the game's narrative, and …

Diversity from human feedback

RJ Wang, K Xue, Y Wang, P Yang, H Fu, Q Fu… - arXiv preprint arXiv …, 2023 - arxiv.org
Diversity plays a significant role in many problems, such as ensemble learning,
reinforcement learning, and combinatorial optimization. How to define the diversity measure …

The right variety: Improving expressive range analysis with metric selection methods

O Withington, L Tokarchuk - … of the 18th International Conference on the …, 2023 - dl.acm.org
1 ABSTRACT Expressive Range Analysis (ERA), an approach for visualising the output of
Procedural Content Generation (PCG) systems, is widely used within PCG research to …