Policy gradient assisted map-elites
Quality-Diversity optimization algorithms such as MAP-Elites, aim to generate collections of
both diverse and high-performing solutions to an optimization problem. MAP-Elites has …
both diverse and high-performing solutions to an optimization problem. MAP-Elites has …
Baba is y'all: Collaborative mixed-initiative level design
We present a collaborative mixed-initiative system for building levels for the puzzle game"
Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for …
Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for …
TropeTwist: trope-based narrative structure generation
Games are complex, multi-faceted systems that share common elements and underlying
narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that …
narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that …
Towards game design via creative machine learning (GDCML)
In recent years, machine learning (ML) systems have been increasingly applied for
performing creative tasks. Such creative ML approaches have seen wide use in the domains …
performing creative tasks. Such creative ML approaches have seen wide use in the domains …
Preference-learning emitters for mixed-initiative quality-diversity algorithms
R Gallotta, K Arulkumaran… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In mixed-initiative co-creation tasks, wherein a human and a machine jointly create items, it
is important to provide multiple relevant suggestions to the designer. Quality-diversity …
is important to provide multiple relevant suggestions to the designer. Quality-diversity …
Conditional level generation and game blending
Prior research has shown variational autoencoders (VAEs) to be useful for generating and
blending game levels by learning latent representations of existing level data. We build on …
blending game levels by learning latent representations of existing level data. We build on …
Towards AI as a creative colleague in game level design
Abstract In Mixed-Initiative Co-Creative tools, the human is mostly in control of what will and
can be created, delegating the AI to a more suggestive role instead of a colleague in the co …
can be created, delegating the AI to a more suggestive role instead of a colleague in the co …
Questgram [Qg]: toward a mixed-initiative quest generation tool
Quests are a core element in many games, especially role-playing and adventure games,
where quests drive the gameplay and story, engage the player in the game's narrative, and …
where quests drive the gameplay and story, engage the player in the game's narrative, and …
Diversity from human feedback
Diversity plays a significant role in many problems, such as ensemble learning,
reinforcement learning, and combinatorial optimization. How to define the diversity measure …
reinforcement learning, and combinatorial optimization. How to define the diversity measure …
The right variety: Improving expressive range analysis with metric selection methods
O Withington, L Tokarchuk - … of the 18th International Conference on the …, 2023 - dl.acm.org
1 ABSTRACT Expressive Range Analysis (ERA), an approach for visualising the output of
Procedural Content Generation (PCG) systems, is widely used within PCG research to …
Procedural Content Generation (PCG) systems, is widely used within PCG research to …