[HTML][HTML] The effect of using Kahoot! for learning–A literature review
Kahoot! is a game-based learning platform used to review students' knowledge, for formative
assessment or as a break from traditional classroom activities. It is among the most popular …
assessment or as a break from traditional classroom activities. It is among the most popular …
Learning programming by creating games through the use of structured activities in secondary education in Greece
E Seralidou, C Douligeris - Education and Information Technologies, 2021 - Springer
The effective teaching of the concept of programming, where critical thinking is an important
factor, is not so easy in secondary education. New teaching approaches, including, game …
factor, is not so easy in secondary education. New teaching approaches, including, game …
Evaluation of the impact of gamification on students' performance and engagement in manufacturing engineering courses
R Moliner-Heredia… - International Journal of …, 2023 - journals.sagepub.com
In engineering courses with a large number of students, fail and dropout rates are usually
high even in courses that can be expected to be interesting to the students. Gamification …
high even in courses that can be expected to be interesting to the students. Gamification …
The effect of micro gamified online homework on gameful experience, intrinsic motivation, engagement, and cognitive load
Gamifying online homework activities and learning assignments is an effective approach to
facilitate students' engagement and enjoyment. While incorporating game elements to …
facilitate students' engagement and enjoyment. While incorporating game elements to …
Action research as a tool of teaching ESP in a flipped learning environment
O İlter, S Yeşilyurt - Journal of Educational Technology and Online …, 2021 - dergipark.org.tr
This study aims to contextualize a flipped learning environment for ESP learners at a faculty
of pharmacy, considering learners' suggestions and the teacher-researcher's field notes and …
of pharmacy, considering learners' suggestions and the teacher-researcher's field notes and …
Encouraging student motivation through gamification in engineering education
S Criollo-C, S Luján-Mora - Mobile Technologies and Applications for the …, 2019 - Springer
At present, there is a wide variety of teaching methods and educational strategies mediated
by technology: e-learning, m-learning, b-learning, gamification, flipped classroom, bring your …
by technology: e-learning, m-learning, b-learning, gamification, flipped classroom, bring your …
An investigation into the effects of gamification on students' situational interest in a learning environment
TN Ndlovu, S Mhlongo - 2020 IEEE Global Engineering …, 2020 - ieeexplore.ieee.org
As today's students are born into digital technologies, educators must adapt to the growing
changes in the edutechnological landscape. For the educators to thrive in their pedagogical …
changes in the edutechnological landscape. For the educators to thrive in their pedagogical …
The Technology of Educational Games for Support Science Learning: A Preliminary Study
Many learning technologies have emerged in education, often called educational games,
along with technological development. Educational games are one of the learning …
along with technological development. Educational games are one of the learning …
Smart quiz for brain stormers
A Kumar, R Gupta, N Sharma, S Goyal - Advances in Micro-Electronics …, 2022 - Springer
In this pitiable state of world-wide pandemic, everybody needs sources of entertainment or
leisure activities provided going out is not an option anymore. During lockdowns, some …
leisure activities provided going out is not an option anymore. During lockdowns, some …
Quien teme perder, ya ha perdido: gamificación en educación superior
ML Belmonte - 2020 - rua.ua.es
Dado que la incorporación de elementos tecnológicos por sí solos no es suficiente para
romper con los paradigmas tradicionales en materia de educación, esta investigación …
romper con los paradigmas tradicionales en materia de educación, esta investigación …