Emerging technologies in distance education
G Veletsianos - 2010 - books.google.com
A one-stop knowledge resource, Emerging Technologies in Distance Education showcases
the international work of research scholars and innovative distance education practitioners …
the international work of research scholars and innovative distance education practitioners …
Why story matters: A review of narrative in serious games
E Naul, M Liu - Journal of Educational Computing Research, 2020 - journals.sagepub.com
Literature has shown that immersive learning environments such as digital educational
games and simulations often incorporate storytelling elements in their designs as narrative …
games and simulations often incorporate storytelling elements in their designs as narrative …
A multimedia adaptive tutoring system for mathematics that addresses cognition, metacognition and affect
This article describes research results based on multiple years of experimentation and real-
world experience with an adaptive tutoring system named Wayang Outpost. The system …
world experience with an adaptive tutoring system named Wayang Outpost. The system …
Integrating learning, problem solving, and engagement in narrative-centered learning environments
A key promise of narrative-centered learning environments is the ability to make learning
engaging. However, there is concern that learning and engagement may be at odds in these …
engaging. However, there is concern that learning and engagement may be at odds in these …
Promoting motivation with virtual agents and avatars: role of visual presence and appearance
AL Baylor - … Transactions of the Royal Society B …, 2009 - royalsocietypublishing.org
Anthropomorphic virtual agents can serve as powerful technological mediators to impact
motivational outcomes such as self-efficacy and attitude change. Such anthropomorphic …
motivational outcomes such as self-efficacy and attitude change. Such anthropomorphic …
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United …
This study investigates the potential of a digital game that overlays popular game-play
mechanics with formal physics representations and terminology to support explicit learning …
mechanics with formal physics representations and terminology to support explicit learning …
A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value …
D Richards, M Taylor - Computers & Education, 2015 - Elsevier
The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging
and authentic learning experiences. Given the effort and investment involved in the creation …
and authentic learning experiences. Given the effort and investment involved in the creation …
Problem solving and game-based learning: Effects of middle grade students' hypothesis testing strategies on learning outcomes
Targeted as a highly desired skill for contemporary work and life, problem solving is central
to game-based learning research. In this study, middle grade students achieved significant …
to game-based learning research. In this study, middle grade students achieved significant …
Behind the curtain of the" ultimate empathy machine" on the composition of virtual reality nonfiction experiences
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience
created for consumption using panoramic" Virtual Reality" headsets. VRNF promises …
created for consumption using panoramic" Virtual Reality" headsets. VRNF promises …
Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion
DM Adams, DB Clark - Computers & Education, 2014 - Elsevier
Previous research has shown that either asking students to explain their answers or
providing explanatory feedback can be effective ways to increase learning from an …
providing explanatory feedback can be effective ways to increase learning from an …