[PDF][PDF] Trust and cybersickness in VR-marketing: Investigating IPD and cybersickness, and their effects on trust, customer value, NPS, cross-and up-selling
R Seiler, T Brodmann, T Keller - … on e-Society 2022 and Mobile …, 2022 - esociety-conf.org
ABSTRACT VR (virtual reality) is rapidly gaining attention from academia and the business
world. The cost for hardware is diminishing, and consumer HMDs (head-mounted displays) …
world. The cost for hardware is diminishing, and consumer HMDs (head-mounted displays) …
[PDF][PDF] Wissenschaftliche Reihe BWL-Bank–Band 10
M Brauns, R Bross - 2023 - econstor.eu
Wissenschaftliche Reihe BWL-Bank – Band 10 Page 1 Brauns, Martin; Bross, Robin
Research Report Wissenschaftliche Reihe BWL-Bank – Band 10 Wissenschaftliche Reihe …
Research Report Wissenschaftliche Reihe BWL-Bank – Band 10 Wissenschaftliche Reihe …
[PDF][PDF] Band 10 Wissenschaftliche Reihe BWL-Bank DHBW Stuttgart, Fakultät Wirtschaft
M Brauns, R Bross - 2023 - dhbw-stuttgart.de
Wissenschaftliche Reihe_2019_final Page 1 Band 10 Wissenschaftliche Reihe BWL-Bank
DHBW Stuttgart, Fakultät Wirtschaft Herausgeber: Duale Hochschule Baden-Württemberg …
DHBW Stuttgart, Fakultät Wirtschaft Herausgeber: Duale Hochschule Baden-Württemberg …
[PDF][PDF] WebVR vs. pictures of products in e-commerce: effects on trust, perceived ease of use, perceived usefulness, and intention to use
R Seiler, T Keller - ES 2021: 19th International Conference e …, 2021 - scholar.archive.org
Technologies around augmented and virtual reality are advancing, and adoption is gaining
momentum because of falling hardware costs. This paper provides insights into the use of …
momentum because of falling hardware costs. This paper provides insights into the use of …
Consumers' Attitudes Towards Augmented Reality Advertising as Compared to Traditional Media Advertising
N El-Sherbini - Journal of Mass Communication Research, 2023 - jsb.journals.ekb.eg
The introduction of WEB 2.0 brought about an influx of new media, among which is the
Augmented Reality. Augmented Reality (AR) is a way of viewing real-world environment live …
Augmented Reality. Augmented Reality (AR) is a way of viewing real-world environment live …
اتجاهات المستهلكين تجاه إعلانات الواقع المعزز مقارنة بإعلانات الوسائط التقليدية
الشربيني - مجلة البحوث الإعلامية, 2023 - jsb.journals.ekb.eg
أدى إدخال WEB 2.0 إلى تدفق وسائط جديدة، من بينها الواقع المعزز Augmented Reality؛ فالواقع
المعزز (AR) Augmented Reality هو طريقة لمشاهدة بيئة العالم الحقيقي بشكلٍ مباشرٍ أو غيرِ مباشرٍ …
المعزز (AR) Augmented Reality هو طريقة لمشاهدة بيئة العالم الحقيقي بشكلٍ مباشرٍ أو غيرِ مباشرٍ …
[PDF][PDF] MOTION SIMULATION AND VIRTUAL REALITY IN V-COMMERCE-HOW THE USE OF MOTION SIMULATION AFFECTS CUSTOMER VALUE, PURCHASE …
R Seiler, R Fiore, S Koruna - … CONFERENCES ON E-SOCIETY 2023 AND MOBILE … - ERIC
Autonomous vehicles (AVs) have captured the public imagination and may soon become an
integral part of smart city concepts. Currently, preparations by city administrators, legislators …
integral part of smart city concepts. Currently, preparations by city administrators, legislators …
Kurzbeitrag Mixed Reality (MR) in der Lehre: eine Übersicht mit Exkurs zu ersten Anwendungen in der Wirtschaftsinformatik
R Seiler, S Koruna - Seamless Learning–lebenslanges …, 2020 - books.google.com
Zusammenfassung Im Folgenden werden Anwendungsmöglichkeiten, Vor-und Nachteile
sowie Mehrwerte von MR-Technologien bzgl. Lehre in der Wirtschaftsinformatik und der …
sowie Mehrwerte von MR-Technologien bzgl. Lehre in der Wirtschaftsinformatik und der …