[图书][B] Global games: Production, circulation and policy in the networked era

A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …

[图书][B] Audiovisual translation: Theories, methods and issues

L Pérez-González - 2014 - api.taylorfrancis.com
Audiovisual translation is the fastest growing strand within translation studies. This book
addresses the need for more robust theoretical frameworks to investigate emerging text …

Game localization

M O'hagan, C Mangiron - 2013 - torrossa.com
The objective of this book is to introduce the specialized translation sub-domain known as
“game localization”(Chandler 2005) within the more established domain of localization. In …

[图书][B] Introducing translation studies: Theories and applications

J Munday, SR Pinto, J Blakesley - 2022 - taylorfrancis.com
Introducing Translation Studies remains the definitive guide to the theories and concepts
that make up the field of translation studies. Providing an accessible and up-to-date …

[图书][B] Translation and localisation in video games: Making entertainment software global

MÁ Bernal-Merino - 2014 - taylorfrancis.com
This book is a multidisciplinary study of the translation and localisation of video games. It
offers a descriptive analysis of the industry–understood as a global phenomenon in …

[图书][B] The language of gaming

A Ensslin - 2017 - books.google.com
This innovative text examines videogames and gaming from the point of view of discourse
analysis. In particular, it studies two major aspects of videogame-related communication: the …

[图书][B] Translation: An advanced resource book for students

B Hatim, J Munday - 2019 - api.taylorfrancis.com
Translation, Second Edition introduces the theory and practice of translation from a variety of
linguistic and cultural angles, and has been revised and updated to feature: a study of …

Research in game localisation: An overview

C Mangiron - The Journal of Internationalization and Localization, 2017 - jbe-platform.com
Game localisation is an emerging field in Translation Studies that initially began attracting
attention in the late 1990s, when the first studies analysing this new translation phenomenon …

Evolution of user-generated translation: Fansubs, translation hacking and crowdsourcing

M O'hagan - The Journal of Internationalization and Localization, 2009 - jbe-platform.com
Most conspicuous initially with Japanese anime fansubs, fan-based translation has been
developing since the 1980s. In the advent of widespread availability of Web 2.0 platforms …

Participatory localization: A social justice approach to navigating unenfranchised/disenfranchised cultural sites

GY Agboka - Technical Communication Quarterly, 2013 - Taylor & Francis
This article investigates the social justice implications of localization and reports the results
of an empirical study that examines poor designer localization efforts in documentation used …