BrushLens: hardware interaction proxies for accessible touchscreen interface actuation
Touchscreen devices, designed with an assumed range of user abilities and interaction
patterns, often present challenges for individuals with diverse abilities to operate …
patterns, often present challenges for individuals with diverse abilities to operate …
ChartA11y: Designing accessible touch experiences of visualizations with blind smartphone users
We introduce ChartA11y, an app developed to enable accessible 2-D visualizations on
smartphones for blind users through a participatory and iterative design process involving …
smartphones for blind users through a participatory and iterative design process involving …
FetchAid: Making Parcel Lockers More Accessible to Blind and Low Vision People With Deep-learning Enhanced Touchscreen Guidance, Error-Recovery Mechanism …
Parcel lockers have become an increasingly prevalent last-mile delivery method. Yet, a
recent study revealed its accessibility challenges to blind and low-vision people (BLV) …
recent study revealed its accessibility challenges to blind and low-vision people (BLV) …
Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement
Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement Page 1
Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement Florian Mathis …
Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement Florian Mathis …
Will AI allow us to dispense with all or most accessibility regulations?
G Vanderheiden, CY Marte - Extended Abstracts of the CHI Conference …, 2024 - dl.acm.org
With advances in AI, computer vision, and interface understanding, there is the potential to
offload much of the work currently spent by companies' developers in making products …
offload much of the work currently spent by companies' developers in making products …
A framework for active haptic guidance using robotic haptic proxies
Haptic feedback is an important component of creating an immersive mixed reality
experience. Traditionally, haptic forces are rendered in response to the user's interactions …
experience. Traditionally, haptic forces are rendered in response to the user's interactions …
DirActor: Creating Interaction Illustrations by Oneself through Directing and Acting Simultaneously in VR
In HCI research papers, interaction illustrations are essential to vividly expressing user
scenarios arising from novel interactions. However, creating these illustrations through …
scenarios arising from novel interactions. However, creating these illustrations through …
Rethinking Our Approach to Accessibility in the Era of Rapidly Emerging Technologies
G Vanderheiden, C Marte, S Bahram - International Conference on Human …, 2024 - Springer
Accessibility has always played catch-up to the detriment of people with disabilities-and this
appears to be exacerbated by the rapid advancements in technology. A key question …
appears to be exacerbated by the rapid advancements in technology. A key question …
[PDF][PDF] A 20-year Prospective View of Accessibility and ICT
G Vanderheiden, C Marte - d-nb.info
Over the past 40 years, the field of ICT accessibility has seen significant progress. What
started with" special devices for special people" evolved into public and company-specific …
started with" special devices for special people" evolved into public and company-specific …