Authenticity, interactivity, and collaboration in virtual reality games: Best practices and lessons learned

A Wang, M Thompson, C Uz-Bilgin… - Frontiers in Virtual …, 2021 - frontiersin.org
Virtual reality has become an increasingly important topic in the field of education research,
going from a tool of interest to a tool of practice. In this paper, we document and summarize …

Six years after google cardboard: what has happened in the classroom? A scoping review of empirical research on the use of immersive virtual reality in secondary …

C Boel, T Rotsaert, T Schellens… - … Conference on Education …, 2021 - biblio.ugent.be
As virtual reality headsets have become more affordable since 2015, they are increasingly
being used in educational settings. Virtual reality (VR) does bring some unprecedented …

Emotional contagion in collaborative virtual reality learning experiences: an esports approach

A Dirin, M Nieminen, TH Laine, L Nieminen… - Education and …, 2023 - Springer
Emotional contagion is an intriguing subject in many academic fields, and it is also relevant
in collaborative learning where learners share a physical or virtual space. We aimed at …

Transitioning to virtual reality learning in 5E learning model: pedagogical practices for science learning

CH Lin, D Sumardani - Interactive Learning Environments, 2024 - Taylor & Francis
Virtual Reality (VR) has been widely adopted in educational research; however, its
implementation in the classroom is still not as well known as in the research field. In other …

Inclusive Virtual Reality Learning: Review and'Best-Fit'Framework for Universal Learning

F Wehrmann, R Zender - Electronic Journal of e-Learning, 2024 - academic-publishing.org
Abstract The rise of Virtual Reality (VR) in educational contexts has highlighted the need to
design Virtual Reality Learning Applications (VRLAs) that prioritize inclusivity …

Natur 2.0–Erlebnisse in immersiver virtueller Realität als Möglichkeit für Naturerfahrungen?

A Eckes, A Moormann, AG Büssing - Naturerfahrung und Bildung, 2022 - Springer
Während die Digitalisierung ein Grund für verringerte Naturkontakte sein kann, bieten neue
Technologien ebenfalls Anlass, um über innovative Möglichkeiten von Naturerlebnissen …

The impact of presence on learning transfer intention in virtual reality simulation game

DH Choi, GY Noh - SAGE Open, 2021 - journals.sagepub.com
The three-dimensional (3D) virtual reality content is widely used for educational and training
purposes, and there has been interest in how virtual reality environments influence users' …

Creating an Immersive Virtual Reality Game Space for Multiuser, Synchronous Co-Located Collaboration: Design Considerations and Influencing Factors

Q Feng, H Luo, Z Li, J Liang, G Li, Y Yi - Applied Sciences, 2024 - mdpi.com
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and
its application in various contexts. However, its application in supporting real-time virtual …

What Drives Continuance Usage Intention Toward Virtual Reality Games? Gamer-Avatar Identification and Experiential Consumption Perspectives

Z Duan, G Jeong - International Journal of Human–Computer …, 2024 - Taylor & Francis
The rapid growth of the virtual reality (VR) gaming industry has underscored the importance
of psychological and experiential factors in maintaining sustained engagement. Based on …

Development Of Articulate Storyline Media For Enhancing Learning Outcomes In Natural And Social Sciences Among Elementary School Students

NH Rofiah, TNA Sinta, R Dewi - Al-Bidayah: Jurnal …, 2024 - ejournal.uin-suka.ac.id
Technology-based interactive media have yet to reach their full potential in elementary
education, resulting in suboptimal learning outcomes in the natural and social sciences. This …