A survey on virtual reality for individuals with autism spectrum disorder: design considerations

L Bozgeyikli, A Raij, S Katkoori… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
In this article, state of the art on virtual reality (VR) for individuals with autism spectrum
disorder (ASD) with a focus on training/targeted intervention is discussed and reflected upon …

Perseverations of the academy: A survey of wearable technologies applied to autism intervention

RM Williams, JE Gilbert - International Journal of Human-Computer Studies, 2020 - Elsevier
Abstract The Combating Autism Act of 2006 and its reauthorization in 2014 produced
unprecedented interest in autism research. Computer Science researchers have devoted …

YoungDeafDesign: Participatory design with young Deaf children

J Korte - International Journal of Child-Computer Interaction, 2022 - Elsevier
It is common in HCI research to involve children in the design of their own technology.
However, no design methods exist to design with young Deaf children. To address this gap, I …

“I see what you did there” understanding people's social perception of a robot and its predictability

BR Schadenberg, D Reidsma, DKJ Heylen… - ACM Transactions on …, 2021 - dl.acm.org
Unpredictability in robot behaviour can cause difficulties in interacting with robots. However,
for social interactions with robots, a degree of unpredictability in robot behaviour may be …

A tablet computer-assisted motor and language skills training program to promote communication development in children with autism: Development and pilot study

EJ Weisblatt, CS Langensiepen, B Cook… - … Journal of Human …, 2019 - Taylor & Francis
Autism is a heterogenous condition, encompassing many different subtypes and
presentations. Of those people with autism who lack communicative speech, some are more …

[图书][B] Kids across the spectrums: Growing up autistic in the digital age

M Alper - 2023 - books.google.com
An ethnographic study of diverse children on the autism spectrum and the role of media and
technology in their everyday lives. In spite of widespread assumptions that young people on …

The role of robotic toys in shaping play and joint engagement in autistic children: Implications for future design

MH Laurie, A Manches, S Fletcher-Watson - International Journal of Child …, 2022 - Elsevier
Autistic children are thought to develop social attention skills differently from non-autistic
children. Previous work has shown that technology, and specifically tangible toys, could …

Extended reality guidelines for supporting autism interventions based on stakeholders' needs

V Bauer, T Bouchara, P Bourdot - Journal of Autism and Developmental …, 2023 - Springer
Abstract While Extended Reality (XR) autism research, ranging from Augmented to Virtual
Reality, focuses on socio-emotional abilities and autistic children requiring low support …

“Can you help me move this over there?”: training children with ASD to joint action through tangible interaction and virtual agent

T Giraud, B Ravenet, C Tai Dang, J Nadel… - Proceedings of the …, 2021 - dl.acm.org
New technologies for autism focus on the training of either social skills or motor skills, but not
both. Such a dichotomy omits a wide range of joint action tasks that require the coordination …

Effects of virtual reality properties on user experience of individuals with autism

LL Bozgeyikli, E Bozgeyikli, S Katkoori, A Raij… - ACM Transactions on …, 2018 - dl.acm.org
In recent years, virtual reality (VR) has been become a popular training tool for individuals
with Autism Spectrum Disorder (ASD). Although VR was proven to be a promising tool for …