Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations

KL Nowak, J Fox - Review of Communication Research, 2018 - ssoar.info
Avatars are growing in popularity and present in many interfaces used for computer-
mediated communication (CMC) including social media, e-commerce, and education …

Parasocial interaction, the COVID-19 quarantine, and digital age media

CL Jarzyna - Human Arenas, 2021 - Springer
Parasocial interaction, or the one-sided relationships individuals form with characters from
television and other media can have negative and positive outcomes. By noting the positive …

My doctor is an avatar! The effect of anthropomorphism and emotional receptivity on individuals' intention to use digital-based healthcare services

A Sestino, A D'Angelo - Technological Forecasting and Social Change, 2023 - Elsevier
Alongside teleconsulting platforms, existing digital-based healthcare services propose
automated solutions such as medical chatbots to interact with patients. Nevertheless …

[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames

K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …

An integrated approach to communication theory and research

DW Stacks, MB Salwen, KC Eichhorn - 2009 - api.taylorfrancis.com
Toward the end of their academic careers, most students are required to demonstrate their
ability to integrate theory and research methodology in their field of study by completing a …

Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories

CI Teng - International Journal of Information Management, 2017 - Elsevier
Online games have created significant opportunities for electronic commerce managers. The
degree to which online gamers regard their avatars—their gaming representations—as …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

I am you, you are me: game character congruence with the ideal self

DW Ko, J Park - Internet Research, 2021 - emerald.com
Purpose The purpose of this research is to examine the effects of congruence between the
ideal self-image of a game player and the game character on identification and interaction …

Me vs. Super (wo) man: Effects of Customization and Identification in a VR Exergame

J Koulouris, Z Jeffery, J Best, E O'neill… - Proceedings of the 2020 …, 2020 - dl.acm.org
Customised avatars are a powerful tool to increase identification, engagement and intrinsic
motivation in digital games. We investigated the effects of customisation in a self-competitive …

How avatars create identification and loyalty among online gamers: contextualization of self-affirmation theory

CI Teng - Internet Research, 2019 - emerald.com
Purpose Online games are popular electronic commerce platforms in which gamers use
avatars to interact with others. Avatar identification (the extent to which gamers regard …