Why do learners who draw perform well? Investigating the role of visualization, generation and externalization in learner-generated drawing

SP Schmidgall, A Eitel, K Scheiter - Learning and Instruction, 2019 - Elsevier
In two experiments, we investigated which of the factors generation, visualization, and
externalization mainly contribute to the benefits of learner-generated drawing. We also …

Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types

M Altmeyer, P Lessel, S Jantwal, L Muller… - User Modeling and User …, 2021 - Springer
Personalizing gameful applications is essential to account for interpersonal differences in
the perception of gameful design elements. Considering that an increasing number of …

Living animals in the classroom: A meta-analysis on learning outcome and a treatment–control study focusing on knowledge and motivation

E Hummel, C Randler - Journal of Science Education and Technology, 2012 - Springer
Prior research states that the use of living animals in the classroom leads to a higher
knowledge but those previous studies have methodological and statistical problems. We …

[HTML][HTML] Aesthetic design of app interfaces and their impact on secondary students' interest and learning

A Ruf, C Zahn, D Agotai, G Iten, K Opwis - Computers and Education Open, 2022 - Elsevier
Interest in science topics is an important prerequisite for science learning and achievement.
Here, as part of a field experiment, we studied whether teenagers' interest and learning of …

Is gamification a suitable means to improve applicant reactions and convey information during an online test?

ML Ohlms, E Voigtländer, KG Melchers… - Journal of Personnel …, 2023 - psycnet.apa.org
This study examined whether gamification of a computer-based cognitive ability test can
positively influence applicant reactions. The gamification used a job-related storyline …

Learning in citizen science: The effects of different participation opportunities on students' knowledge and attitudes

J Berndt, S Nitz - Sustainability, 2023 - mdpi.com
Citizen science (CS) projects are becoming increasingly popular in schools. They promise to
expand knowledge, promote scientific literacy, as well as improve environmental attitudes …

Evidence-based optimization of classroom teaching units using 3D printers for designing models—from the 2D Picture to the 3D flower model

M Bonorden, J Papenbrock - Education Sciences, 2022 - mdpi.com
The implementation of digital tools into science education is a major demand of various
stakeholders, such as teachers, schools and ministries of education. However, teaching …

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development

V Czok, M Krug, S Müller, J Huwer, H Weitzel - Sustainability, 2023 - mdpi.com
In the course of digitalization, new technologies and innovations are continuously
introduced to the educational sector. For instance, augmented reality (AR) is increasingly …

Studying the expertise reversal of the multimedia signaling effect at a process level: Evidence from eye tracking

J Richter, K Scheiter - Instructional Science, 2019 - Springer
The purpose of this study was to shed light on the cognitive processes underlying the
expertise reversal effect related to multimedia signaling. Multimedia signals highlight …

Design, implementation and test of a serious online game for exploring complex relationships of sustainable land management and human well-being

J Schulze, R Martin, A Finger, C Henzen… - … Modelling & Software, 2015 - Elsevier
Land is a limited resource providing various services. Decisions on land use shape the
distribution of these life support functions and thus require understanding of complex …