Are we ready for virtual reality in K–12 classrooms?

P Araiza-Alba, T Keane, J Kaufman - Technology, Pedagogy and …, 2022 - Taylor & Francis
Virtual reality technology has existed since the late 1950s; however, its use in the
educational sector has been limited because of the cost of the equipment, inaccessibility of …

Exploring new realms or losing touch? Assessing public beliefs about tourism in the metaverse–a big-data approach

AB Mahmoud, L Fuxman, Y Asaad… - International Journal of …, 2024 - emerald.com
Purpose The Metaverse is rapidly reshaping the understanding of tourism, yet the public
perception of this new domain remains largely uncharted empirically. This paper aims to …

A comparison study between 3D virtual reality art-making and 2D art-making with traditional art materials among adolescents

L Cohen - The Arts in Psychotherapy, 2023 - Elsevier
This qualitative pilot study investigated the drawing experiences of five adolescent
participants to examine virtual reality (VR) as an expressive tool for art therapy for trauma …

The role of virtual reality professional experiences in initial teacher education

T Keane, C Chalmers - … in Education: Applications in Education and …, 2023 - Springer
The adoption of virtual reality professional experiences in initial teacher education programs
has been expedited over the last few years. Virtual reality has provided alternative …

Exploring user engagement in immersive virtual reality games through multimodal body movements

R Somarathna, DS Elvitigala, Y Yan… - Proceedings of the 29th …, 2023 - dl.acm.org
User engagement in Virtual Reality (VR) games is crucial for creating immersive and
captivating gaming experiences that meet the expectations of players. However …

The application of virtual reality technology in sports psychology: theory, practice, and prospect

Y Liu, S Li, JR Guo, GL Chai… - Computational …, 2022 - Wiley Online Library
Once virtual reality technology (Virtual Reality, VR) came out, it has received a lot of
attention; in recent years, it has been widely used in the study of psychology. Because it can …

Children's memory of a story experienced with virtual reality versus traditional media technology

P Araiza-Alba, T Keane, WS Chen, J Kaufman - International Journal of …, 2020 - ijvr.eu
Abstract Immersive Virtual Reality Technology (IVR) is a visual multi-sensory computer-
simulated environment that perceptually surrounds an individual, creating the illusion that …

A serious-gamification blueprint towards a normalized attention

S Alqithami - Brain Informatics, 2021 - Springer
Attention is an important commodity in the human skills set. It can be trained to overcome
deficits in the short term which might be based on multiple cognitive complications to entail …

What is the optimal pool lifeguard to patron ratio to prevent drowning? A virtual reality eye-tracking study

P Araiza-Alba, B Matthews, V Foster, J Kaufman - Safety science, 2023 - Elsevier
Lifeguards play a crucial role in ensuring patron safety at public swimming pools to detect
victims in distress to prevent drowning. Whilst there are guidelines as to the ratio of …

[HTML][HTML] Clinical Utility of Virtual Kitchen Errand Task for Children (VKET-C) as a Functional Cognition Evaluation for Children with Developmental Disabilities

Y Ju, S Kang, J Kim, JK Ryu, EH Jeong - Children, 2024 - mdpi.com
Background/Objectives: This study evaluated the clinical utility of a virtual reality (VR)-based
kitchen error task for children (VKET-C) to assess functional cognition in children. Methods …