Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation

GY Liao, TTL Pham, HY Huang, TCE Cheng… - … Commerce Research and …, 2022 - Elsevier
Past research has identified some positive impacts of game escapism, but has not explored
what drives gamers to escape into games. Research filling this gap will provide game …

Parents' literacy on mobile advertising aimed at children: a cross-cultural approach

O Robayo-Pinzon, S Rojas-Berrio… - Young …, 2022 - emerald.com
Purpose The use of mobile devices by children and adolescents is increasing significantly;
therefore, it is relevant to research the level of advertising literacy (AL) of parents who act as …

Enhancing Literacy Education with Narrative Richness in the Metaverse

FFH Nah, DJ Shen, U Techanamurthy, EKM Tong… - 2022 - aisel.aisnet.org
Through an education-centric metaverse learning application, this research aims to assess
the use of narrative richness to deliver media, language, and sustainability literacy …

[HTML][HTML] Food Promotion and Children's Health: Considering Best Practices for Teaching and Evaluating Media Literacy on Food Marketing

C Elliott, E Truman, MR Nelson, C Scheibe… - Frontiers in Public …, 2022 - frontiersin.org
Food marketing to children is ubiquitous and persuasive. It primarily promotes foods of poor
nutritional quality, influences children's food preferences and habits, and is a factor in …

Deneyimsel Pazarlama Stratejisi Olarak Oynanabilir Reklamlar

B Akcan, A Kazaz - Yeni Medya, 2022 - dergipark.org.tr
Oynanabilir reklamlar, reklam metinlerinin oyun mekanikleri kullanılarak oluşturulduğu,
reklam söyleminin oyun kuralları ve hikayesi ile iletildiği bir bağlamı imlemektedir. Dijital …

[HTML][HTML] “What It Means to be a Digital Citizen”: Using concept mapping and an educational game to explore children's conceptualization of digital citizenship

J Zhong, Y Zheng - Heliyon, 2023 - cell.com
Digital citizenship (DC) education is key to a bright future for children in the digital age.
Despite its attention in K–12 settings, little is known about how children conceptualize DC …

Unethical Advertising Techniques and Their Impact on Consumer Shopping Habits

Ž Domadenik, T Tomažič - Contemporary Trends in Innovative …, 2024 - igi-global.com
Sellers and marketers use different strategies to maximise profits, focusing on personalised
advertising experiences influencing customer behaviour. However, the advertising industry's …

Augmented Reality Technology Based on Biological Practicum Due to Improving Student's Ability of Digital Literacy

A Ghofur, S Zubaidah - 4th International Conference on …, 2023 - atlantis-press.com
Digital literacy skills are an effort that students in this sophisticated era need to filter
information accurately as an educational medium. It is because digital literacy uses …

دور التربية الإعلانية في زيادة قدرة الاطفال على تمييز المحتوى الإعلاني عبر تطبيقات الهواتف الذكية

لمياء أحمد شعبان عواد, لمياء أحمد شعبان - المجلة العلمية لبحوث العلاقات …, 2024‎ - journals.ekb.eg
في ظل تزايد استخدام الأطفال لتطبيقات الهاتف المحمول في حياتهم اليومية، ومع زيادة استخدام
المعلنين لهذه التطبيقات كوسيلة جيدة لعرض إعلاناتهم، وفي ضوء ندرة الدراسات العربية حول …

Digital Consumer Behavior: dependence, relative reinforcing value and literacy in the context of social media apps and mobile advertising

OJ Robayo Pinzón - repositorio.unal.edu.co
The increased adoption and use of mobile devices by children, adolescents and young
adults has led to research interest in the effects that social media apps and new digital …