Personalized quest and dialogue generation in role-playing games: A knowledge graph-and language model-based approach

T Ashby, BK Webb, G Knapp, J Searle… - Proceedings of the 2023 …, 2023 - dl.acm.org
Procedural content generation (PCG) in video games offers unprecedented opportunities for
customization and user engagement. Working within the specialized context of role-playing …

[图书][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

The Turing Quest: Can Transformers Make Good NPCs?

QC Gao, A Emami - Proceedings of the 61st Annual Meeting of the …, 2023 - aclanthology.org
In this paper, we study the viability of the deployment of language models towards non-
playable character (NPC) scripts, by introducing a novel pipeline for the automatic …

[图书][B] Changeful tales: design-driven approaches toward more expressive storygames

AA Reed - 2017 - search.proquest.com
Stories in released games are still based largely on static and predetermined structures,
despite decades of academic work to make them more dynamic. Making game narratives …

Expressionist: An authoring tool for in-game text generation

J Ryan, E Seither, M Mateas… - Interactive Storytelling: 9th …, 2016 - Springer
We present Expressionist, an authoring tool for in-game text generation that combines the
raw generative power of context-free grammars (CFGs) with the expressive power of free …

Narrative generation in the wild: Methods from nanogenmo

J van Stegeren, M Theune - Proceedings of the Second Workshop …, 2019 - aclanthology.org
In text generation, generating long stories is still a challenge. Coherence tends to decrease
rapidly as the output length increases. Especially for generated stories, coherence of the …

Computational models of narrative creativity

P Machado, J Romero, G Greenfield - Artificial Intelligence and the Arts …, 2021 - Springer
Ever since the advent of computers there have been research efforts to emulate
computationally the way in which people can create stories. Artificial intelligence (AI) and the …

[图书][B] Crafting stories through play

B Samuel - 2016 - search.proquest.com
This dissertation explores the notion of shared authorship in interactive narratives and
computational media. A work of shared authorship is one in which the player and the system …

Immersive experience with non-player characters dynamic dialogue

MF Hasani, Y Udjaja - 2021 1st International Conference on …, 2021 - ieeexplore.ieee.org
Non-Player Character (NPC) is one of the important elements in the game, because NPCs
can liven up the atmosphere in the game by means of intense interaction with players with …

Simulating character knowledge phenomena in Talk of the Town

J Ryan, M Mateas - Game AI Pro 360: Guide to Character …, 2019 - taylorfrancis.com
In games that do model character knowledge procedurally, the AI architecture that handles
such concerns is often called a gossip system. Few projects, however, have supported …