Personalized quest and dialogue generation in role-playing games: A knowledge graph-and language model-based approach
Procedural content generation (PCG) in video games offers unprecedented opportunities for
customization and user engagement. Working within the specialized context of role-playing …
customization and user engagement. Working within the specialized context of role-playing …
[图书][B] Curating simulated storyworlds
J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …
instead of automatically inventing stories or deploying authored narrative content, a system …
The Turing Quest: Can Transformers Make Good NPCs?
In this paper, we study the viability of the deployment of language models towards non-
playable character (NPC) scripts, by introducing a novel pipeline for the automatic …
playable character (NPC) scripts, by introducing a novel pipeline for the automatic …
[图书][B] Changeful tales: design-driven approaches toward more expressive storygames
AA Reed - 2017 - search.proquest.com
Stories in released games are still based largely on static and predetermined structures,
despite decades of academic work to make them more dynamic. Making game narratives …
despite decades of academic work to make them more dynamic. Making game narratives …
Expressionist: An authoring tool for in-game text generation
J Ryan, E Seither, M Mateas… - Interactive Storytelling: 9th …, 2016 - Springer
We present Expressionist, an authoring tool for in-game text generation that combines the
raw generative power of context-free grammars (CFGs) with the expressive power of free …
raw generative power of context-free grammars (CFGs) with the expressive power of free …
Narrative generation in the wild: Methods from nanogenmo
J van Stegeren, M Theune - Proceedings of the Second Workshop …, 2019 - aclanthology.org
In text generation, generating long stories is still a challenge. Coherence tends to decrease
rapidly as the output length increases. Especially for generated stories, coherence of the …
rapidly as the output length increases. Especially for generated stories, coherence of the …
Computational models of narrative creativity
Ever since the advent of computers there have been research efforts to emulate
computationally the way in which people can create stories. Artificial intelligence (AI) and the …
computationally the way in which people can create stories. Artificial intelligence (AI) and the …
[图书][B] Crafting stories through play
B Samuel - 2016 - search.proquest.com
This dissertation explores the notion of shared authorship in interactive narratives and
computational media. A work of shared authorship is one in which the player and the system …
computational media. A work of shared authorship is one in which the player and the system …
Immersive experience with non-player characters dynamic dialogue
Non-Player Character (NPC) is one of the important elements in the game, because NPCs
can liven up the atmosphere in the game by means of intense interaction with players with …
can liven up the atmosphere in the game by means of intense interaction with players with …
Simulating character knowledge phenomena in Talk of the Town
J Ryan, M Mateas - Game AI Pro 360: Guide to Character …, 2019 - taylorfrancis.com
In games that do model character knowledge procedurally, the AI architecture that handles
such concerns is often called a gossip system. Few projects, however, have supported …
such concerns is often called a gossip system. Few projects, however, have supported …