Scoping review of Pokemon Go: comprehensive assessment of augmented reality for physical activity change

T Baranowski, EJ Lyons - Games for health journal, 2020 - liebertpub.com
Pokémon Go™(PG) is a mobile videogame that requires real-world walking to “catch”
augmented reality (AR) virtual creatures. Media attention speculated that extensive physical …

[HTML][HTML] Systematic literature review on health effects of playing Pokémon Go

AI Wang - Entertainment Computing, 2021 - Elsevier
Pokémon Go is one of the most successful mobile games of all time and has motivated its
users to become physically active, socialize, and spend more time outdoors. There have …

The impact of an augmented-reality game on local businesses: A study of Pokémon Go on restaurants

V Pamuru, W Khern-am-nuai… - Information Systems …, 2021 - pubsonline.informs.org
Pokémon Go, a mobile game that utilizes augmented reality (AR) technology, garnered
tremendous public interest upon release with an average of 20 million active daily users …

Location-based games as exergames-from pokémon to the wizarding world

S Laato, S Hyrynsalmi, S Rauti… - International …, 2020 - journal.seriousgamessociety.org
Exergames, ie games which aim to increase player's physical activity, are a prominent sub-
category of serious games (SGs). Recently, location-based games (LBGs) similar to …

Movement empowerment in a multiplayer mixed-reality trampoline game

L Lehtonen, MD Kaos, R Kajastila, L Holsti… - Proceedings of the …, 2019 - dl.acm.org
Insufficient physical activity motivation is a major public health problem. Exergames-games
requiring physical exertion-can be designed to support motivation. For example, granting …

Augmented reality games as a new class of physical activity interventions? The impact of Pokémon go use and gaming intensity on physical activity

MY Ni, RWH Hui, TK Li, AHM Tam, LLY Choy… - Games for health …, 2019 - liebertpub.com
Objective: To assess the health impact of augmented reality games by examining the
association between Pokémon Go and physical activity among university students. Materials …

[HTML][HTML] Increasing physical activity among children and adolescents: Innovative ideas needed

T Baranowski - Journal of sport and health science, 2019 - Elsevier
For anyone paying attention, this is a disruptive time in science in general and in health 2
promotion science in particular. Obesity is the most prevalent nutrition-related health 3 …

The interplay between artificial intelligence and users' personalities: a new scenario for human-computer interaction in gaming

B Caci, K Dhou - HCI International 2020–Late Breaking Papers …, 2020 - Springer
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence
(AI) are ranked among the top 10 strategic trends for 2018. For these reasons, in this paper …

[HTML][HTML] The association between gaming disorder and impulsivity: A systematic review

ALM Andrade, FBH Lobato, N Stange… - Estudos de Psicologia …, 2024 - SciELO Brasil
Objective Impulsivity has been robustly linked to various addictions, including behavioral
addictions. This systematic review aimed to investigate possible relationships between …

[HTML][HTML] Personality profiles and engagement with the augmented reality game Pokémon GO: a cross-sectional study

MG Moscoso, D Villarreal-Zegarra… - Wellcome Open …, 2022 - wellcomeopenresearch.org
Background: Since its release in 2016, Pokémon GO™ has achieved not only extensive
popularity but has also accrued evidence that it helps to increase physical activity and sense …