Gamification in human resource management—Status quo and quo vadis

L Murawski - German Journal of Human Resource …, 2021 - journals.sagepub.com
Gamification has recently been presented as a promising opportunity to improve human
resource management (HRM) practices and tools. However, while the number of …

Exploring the darkness of gamification: you want it darker?

T Nyström - Intelligent Computing: Proceedings of the 2021 …, 2021 - Springer
Both academia and industry have shown an increased interest in gamification. To enhance
the design and understanding of gamification there is a need to explore the negative …

Gamification risks to enterprise teamwork: Taxonomy, management strategies and modalities of application

A Algashami, L Vuillier, A Alrobai, K Phalp, R Ali - Systems, 2019 - mdpi.com
Gamification corresponds to the use of game elements to encourage certain attitudes and
behaviours in a serious context. When applied to enterprise teamwork, gamification can lead …

Digital addiction: Negative life experiences and potential for technology-assisted solutions

S Cham, A Algashami, M Aldhayan, J McAlaney… - New Knowledge in …, 2019 - Springer
There is a growing acceptance of the association between obsessive, compulsive and
excessive usage of digital media, eg, games and social networks, and users' wellbeing …

Fostering knowledge sharing: Design principles for persuasive digital technologies in open innovation projects

M Jalowski, SJ Oks, KM Möslein - Creativity and Innovation …, 2023 - Wiley Online Library
Integrating knowledge is crucial for open innovation, and digital technologies can play a
central role because they support knowledge sharing. In open innovation projects, in …

Engineering digital motivation in businesses: a modelling and analysis framework

A Shahri, M Hosseini, J Taylor, A Stefanidis… - Requirements …, 2020 - Springer
Digital motivation refers to the use of software-based solutions to change, enhance, or
maintain people's attitude and behaviour towards specific tasks, policies, and regulations …

Facilitating collaborative design: a toolkit for integrating persuasive technologies in design activities

M Jalowski, A Fritzsche, KM Möslein - Procedia CIRP, 2019 - Elsevier
Motivation and focus of the participants are important success factors in collaborative design
processes. Persuasive technologies can be applied in such processes to increase the …

Conceptualising gamification risks to teamwork within enterprise

A Algashami, S Cham, L Vuillier, A Stefanidis… - The Practice of …, 2018 - Springer
Gamification in businesses refers to the use of technology-assisted solutions to boost or
change staff attitude, perception and behaviour, about the individual or collective goals and …

Engineering social networking to combat digital addiction: the case of online peer groups.

A Alrobai - 2018 - eprints.bournemouth.ac.uk
Digital Addiction (DA) denotes a problematic relation with the technology described by being
compulsive, obsessive, impulsive and hasty. Recent research identified cases where digital …

Applications for persuasive technologies in participatory design processes

M Jalowski, A Fritzsche, KM Möslein - International Conference on …, 2019 - Springer
This paper studies the possibilities to support participatory design processes with
persuasive technologies. Drawing on extant work by Elizabeth Sanders, it introduces a …